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April 24th, 2025, 17:03 #21
Supreme Deity
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As Carl mentioned, he is investigating now. Issues like this that only appear after some time and only in certain situations are notoriously difficult to track down; but we are actively looking at it now.
Regards,
JPG
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April 24th, 2025, 22:25 #22
I don't know if this is the same issue, but from [a time about 2 to 8 weeks ago] until yesterday I was noticing the same hammering of my CPU cycles - 99% at times. Opening a graphics app or browser at the same time slowed my system to a crawl.
Yesterday's update made a notable - no, huge - difference, and I had FG, web browser, art package all going and I think I was at 22% CPU - so back to normal.
I hadn't noticed it getting worse over time, but I had the whole shebang running for a couple of hours last night and never noticed any creeping up.
MaasqEngineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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April 25th, 2025, 19:04 #23
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We just pushed a new build that should help. Please run a new Check for Updates.
As noted above, these are difficult issues to track down; so there may be additional situations to track down later, but the one Carl found with animated token widgets was addressed in this hot fix.
If you still see issues, please let us know.
Regards,
JPG
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April 26th, 2025, 13:41 #24
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- Sep 2018
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That looks to have done the trick. I started her up last night before I went to bed and 8-9 hours later its still sitting at about 10-11%.
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May 1st, 2025, 03:46 #25
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- Mar 2020
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I am also experiencing this. I have a i5-3570k running Windows 10 and have been having this issue for a while. Even today while playing in a game my CPU use eventually reached 100% after starting out at around 40% after 4 hours of being in the session. Eventually some component of windows or a driver will crash due to it and once everything is back to normal without Fantasy Grounds running CPU use is back to normal. I made sure I was updated and the host was before the session.
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May 1st, 2025, 07:06 #26
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The specific issue was for the animated token bitmap decorations (specifically the new initiative indicator).
If you see the growing CPU after just loading your campaign and waiting, please send us a zipped up version of the campaign, so we can look at the issue.
Regards,
JPG
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May 4th, 2025, 06:41 #27
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- Mar 2020
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I have a zipped version of my own campaign that was exhibiting similar behavior. Even caused players as well as my PC to black screen and then recover. How do I send it to you, via a specific email, etc? It's 361MB.
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May 4th, 2025, 08:26 #28
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May 4th, 2025, 16:16 #29
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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May 5th, 2025, 00:46 #30
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Just a heads up that since the campaign is so big, I assume that you are using very large map images. Anything larger than 8Kx8K will be problematic on certain machines, due to limitations of lower-end graphics cards (especially laptops without discrete graphics cards). You should check whether you are using any images larger than that, because that may be a contributing factor.
Regards,
JPG
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