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April 22nd, 2025, 03:20 #1
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- Sep 2018
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- 39
FGU slowly using more and more CPU
I've noticed this a few times, but today was the first time I actually tested it.
What I've noticed is that you can open up FGU and when you do it starts running around 10% of my CPU. I just let it sit, doing nothing with it other than the windows that I have open for our current campaign. After about 2 hours it is now sitting at about 27%.
Earlier I had FGU opened while I was at work with it just minimized in the background of my normal PC. When I got back to it it was using well over 50% of my CPU. When I tried to shut it down, it hung (I was sitting at max CPU at that time.
I had noticed lately during games that I have had to restart FGU in order to keep it from eating all of the processor, but I thought it was because I was streaming and running 2 instances of FGU, at once and we were actually playing. But now with it still using more and more CPU while effectively idle that seems like some sort of issue.
And yes, /vsync 2 is in effect here.
I haven't tested without extensions yet.
What kind of logs do you need from me?
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April 22nd, 2025, 03:35 #2
Supreme Deity
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- Mar 2007
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- 22,204
Can you please provide a zipped up copy of your campaign folder? Also, if you are using any custom assets you have added outside of your campaign folder (from the main FG data folder), we may need those as well.
If the zip file is too big to post, please post on DropBox or Google Drive, set to Share with Anyone with the Link, and post the link.
Regards,
JPG
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April 22nd, 2025, 03:44 #3
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- Sep 2018
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https://drive.google.com/file/d/1XK3...ew?usp=sharing
I'm about to call it a night but I'm going to keep FGU up overnight to see what happens with it.
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April 22nd, 2025, 05:25 #4
Supreme Deity
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Can you try making a copy of the campaign, delete the extensionstate.xml file in the new campaign folder, and see if you still see the memory increasing without extensions?
Regards,
JPG
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April 22nd, 2025, 12:10 #5
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- Sep 2018
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Just as an FYI leaving it up overnight it was using 70-80% of my CPU when I came in the office after sleeping. I'll make the copy now and get her set up to have it run today while I'm working, and give an update.
Thanks.
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April 22nd, 2025, 14:27 #6
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April 22nd, 2025, 15:35 #7
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- Sep 2018
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April 22nd, 2025, 20:05 #8
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April 22nd, 2025, 20:17 #9
Supreme Deity
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Also, just to confirm, you disabled all extensions for the second test you reported this morning?
Regards,
JPG
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April 22nd, 2025, 20:30 #10
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- Sep 2018
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- 39
That is a mod from https://www.drivethrurpg.com/en/prod...ell-tokens-2-1.
Its a PNG for Thunderwave.
None of these tokens are animated they are all PNGs. This isn't a mod you can't load/unload, so I'd have to go delete it out of the module folder.
I'm totally willing to remove it out of my modules folder and restart it and see if we go up again. I'd likely need to remove the tokens from the PCs as well to be on the safe side.
Closing the asset window has no effect on CPU usage
FGU currently sitting at ~60% and spiking up to 70% so its about time it will start bogging my machine down since CPU is starting to hit high 90%.
Moon Wizard
Yes this is the copy with no extensions running.
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