TALES of the VALIANT
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  1. #11
    I don't think it's that. The effects that are causing the trouble include only things that are standard across all rulesets - ATK: and IFT:. If I unequip the target's weapon, which still leaves all the effects that use the unsupported extension, it still works fine. even though the equivalent effects are on the attacker too.

  2. #12
    Hi,

    I also tried to use effects to simulate weapon bonuses or maluses depending on armour in my current AD&D1 campaign and gave up
    Too many effects and it slowed down FGU.
    If you really want to use this rule, I suggest you make your own "AD&D Combat Computer" (you can easily find it by searching on a search engine and it's not a computer software) with a "Brad" and give the bonus or malus for the attack out loud to the players. It's much faster...
    Last edited by Vackipleur; April 19th, 2025 at 20:04.

  3. #13
    Thanks for the advice. Actually, I nearly got it working. If the players only equip their weapons to roll their attacks, it works. The problem is that, if they have their weapons equipped all the time, there are huge performance issues when they are defending.

    I tried ticking the ActionOnly box in the weapon automation but, unfortunately, that didn't seem to transfer to the Combat Tracker.

  4. #14
    It seems to me that if you want to use the weapon vs. armor type rule in FG, the easiest way to do it is to create effects for your armor types (eg: AT Leather; AT Chain; AT Plate; etc.) and then have your weapon bear effects relating to those effects.

    There is no way to do this without a lot of work, but presumably once you get it all set up you'll just need to make sure that everyone on your combat tracker has the appropriate AT effect and it will resolve itself.

    Personally, this is one of those things I'll ignore until I can task my personal DM AI assistant with keeping track of it. I already feel bad enough about making my players wait while I futz around with tokens and stuff.

  5. #15
    Yes, that's how I've done it. It all should work in theory but a performance issue is causing it to freeze.

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