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  1. #1
    LordEntrails's Avatar
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    FrontierSpace Ruleset

    Description
    This ruleset is for the FrontierSpace RPG by DWD Studios. “A roleplaying game of science fiction action and adventure.” A modern opera style sci-fi RPG inspired by the classic Star Frontiers.

    “FrontierSpace is built upon the foundation of the d00lite system, the same game engine used to power BareBones Fantasy and Covert Ops roleplaying games. Years of feedback and continued game system development has evolved this product into something that flows at the game table while getting out of the way of a good story.” – Bill Logan

    Features


    • Character Sheets w/ attributes, skills, inventory, combat actions, & notes
    • NPCs, both Minor & Major
    • Items w/ support for fields by Type
    • Vehicles sheets
    • Starships sheets
    • Benefits
    • Skills w/ support for Specializations
    • CoreRPG features including: Parcels, Images, Encounters, Player Notes, Stories, Locations, Quests & Sound Sets


    User Guide
    See attachment

    Acknowledgements
    We want to say a special thank you to the following people who played key roles in helping this ruleset become a reality; Damned for his work getting us started with the character sheet, unique rolls and the majority of the theme. Psicoledix for Ruleset Wizard and his assistance throughout the project. Moon Wizard and Dominick for their coding advice and problem solving.

    Important Notes
    This ruleset includes images (but no other content) that are the Copyrigyht ©2017 b DWD Studios and are used with permission.
    Though we consider this ruleset functional with all the capabilities needed to play FrontierSpace, we are still actively improving upon it and welcome feedback. See our Forum Thread link (top left) for more information.
    Additional Licensed FrontierSpace content including the core rules can be found on the FG Forge.

    Screenshots may differ from what you see in game due to updates to the ruleset or extensions you may have loaded.

    Get the Ruleset for free here: https://forge.fantasygrounds.com/shop/items/2176/view

    Get content for the RPG from the Forge and listed here: https://www.fantasygrounds.com/forum...Other-Modules)
    Attached Files Attached Files
    Last edited by LordEntrails; April 26th, 2025 at 03:57.

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  2. #2
    LordEntrails's Avatar
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    Version Log
    Version 1.0 4/3/25 Initial Release
    Version 1.1 4/27/25 Added; NPC Creatures, Item Vehicle components, cleaned up deprecated messages, cleaned up Item resize behavior
    Version 1.2 5/13/25 Added: ADV/DIS rolls for Major and Creature NPCs

    In addition to the core rules and adventures that are being converted (see above link to DLC thread), some additional things that are being worked on include;
    • A Quick Start video for those familiar with FrontierSpace and Fantasy Grounds giving a brief intro to the features that are unique or unusual with the ruleset.
    • Improved theming. Cleanup of general windows with object spacing and sizes as well as a cohesive graphical and coloring theme.
    • Automation around targeting, damage types and defense calculations.
    Last edited by LordEntrails; May 14th, 2025 at 00:48.

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  3. #3
    LordEntrails's Avatar
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    Added User Guide as a PDF attachment to the first post.

    Problems? See; How to Report Issues, Bugs & Problems
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    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
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  4. #4
    LordEntrails's Avatar
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    Updated ruleset to version 1.1
    Added Vehicle Item Type for equipment that is integrated or added to vehicles and starships.
    Resolved Deprecated messages for Skills & Benefits, reverted to default window templates
    Added NPC Creature type
    Themed NPC fields by adding Body Point and Init field icon frames
    Minor Character Sheet updates, resolved Portrait and Token deprecated messages, still need to increase portrait and widget sizes
    Improved Item resize behavior
    Added Rie Rolls fields on item damage fields.

    Problems? See; How to Report Issues, Bugs & Problems
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    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
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  5. #5
    I have had a problem with damage. It doesn't roll dice, numbers just pop up in the chat, but it also doesn't apply to the npc after rolled. One other thing is if I drag the target icon from the tracker onto the map it works but if I drop it on an npc in the combat tracker it throws an error.

  6. #6
    LordEntrails's Avatar
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    Quote Originally Posted by vegaserik View Post
    I have had a problem with damage. It doesn't roll dice, numbers just pop up in the chat, but it also doesn't apply to the npc after rolled. One other thing is if I drag the target icon from the tracker onto the map it works but if I drop it on an npc in the combat tracker it throws an error.
    Correct. See the PDF attachment on the first post with some of the current limitations.

    Targeting is not yet working as we have to get damage types processing along with defenses. There will be changes to the PC combat tag soon that has better fields for the weapon damage. Right now I'm only able to have them use the random number generator to simulate rolls. But that will be changed shortly (See how items>Vehicles>weapons are handled as of last night's update.)

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  7. #7
    LordEntrails's Avatar
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    Multiple times I've been asked about what is FrontierSpace like? So here's what I've written elsewhere and figured it should be here as well;

    FrontierSpace in Comparison to Star Frontiers

    In short, FrontierSpace (FS) a more modern system in that a lot of the idiosyncrasies of Star Frontiers (SF) are resolved. It is still rules light and pretty open ended while being designed to keep a future opera/cinematic feel.

    Its a roll under D00 lite system. With checks typically being Ability score (1-100) plus skill bonus setting the target number to roll under. With both the possibility of referee applied modifiers and an advantage/disadvantage mechanic for character situations. Criticals are when doubles are rolled so that they scale with target numbers. i.e. the higher your chance of success, the higher the chance you roll a critical success and a lower chance of a critical failure. Criticals are open ended for the referee to use as story and dramatic intro’s and are not proscribed as to what occurs when a success happens.

    FS is a classless system. There are no PSA's like in SF. There are no special "spaceship" skills, just the same -20 difficulty to do spaceship things (piloting, weapons) unless you have a "Skill Benefit" that removes that penalty for you. Ability and skill progression is very similar and the higher you increase the score, the more experience or Development Points it requires. The rate of growth over an adventure is close to identical. Though since spaceship skills are not a thing, one can start new players off in a space ship adventure without giving them massive Alpha Dawn basic skill levels.

    Character creation in FS is simple and straightforward, just like in SF. The races that are included have some resemblance to those in SF, but are not exactly synonymous. All the races are bipedal, which facilitates the equipment interchangeability that was often ignored with the vrusk in SF. For those that want to use the classic SF races, they can easily be converted or the FS author published in the fan magazine Frontier Explorer, Issue 23, Winter 2018 his conversion of the four core SF races to FS races.
    Another item of note that FS rules provide are several “Benefits” that characters or parties can acquire. These can be skill based benefits such as the Gunnery benefit of a Marksman, or the Violent Plan benefit for those with a Command skill that players can get with their Development Points. Or they can be “Renown” (experience) or “Loyalty” (faction) benefits awarded by the Referee as players gain patrons or favor with governments, corporation or just become more capable and known in the Frontier.

    FS has it’s own setting detailed in the Player’s Handbook that can be used if desired. It is a space frontier type feeling similar to the setting outlined in Alpha Dawn, though it does have multiple governments to allow for both a government and mega corporation dynamic. Nothing in the rules prevent or hinder the use of the Star Frontier’s (or some other) setting.

    Right now our group is running a Firefly inspired pseudo western almost outlaw spaceship campaign in the FS setting with some classic SF touches that I won’t spoil. It would be just as easy and fun to run a more traditional corporate troubleshooter or do-gooder campaign as well. The Referee’s Handbook even has advice on running other campaign types such as hard science, apocalyptic, cyberpunk, and others.
    In summary, I’ve found the system to be clean, easy and fun to use for rules lite campaigns that take a cinematic with a soft set of rules for randomization approach to challenge resolution. It’s a great way to run a Star Frontiers campaign with a system that has cleaned up mechanics and the same level of operatic feel.

    Problems? See; How to Report Issues, Bugs & Problems
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    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  8. #8
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    Released version 1.2.
    Includes ability to set Advantage and Disadvantage on NPC rolls (Major and Creatures)

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

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