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  1. #1
    BadEye's Avatar
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    Upcoming Interface Updates - Now Available on TEST

    Quote Originally Posted by Moon Wizard View Post
    Application Updates
    • [ADDED] PC/NPC portraits/tokens display in chat window when using Speak As button (or the "Set GM voice to active CT" option).
    • [UPDATED] Right click menu converted to standard context menu design.
    • [UPDATED] Asset view controls expand grid/list entries to fill window better.
    I wanted to expand a bit on these three improvements to the UI that will come with the next release...they are part of our continued focus on updated the experience and polish this year.




    Farewell Radial Menu - Hello Context Menu

    At the top of every feedback list whenever we've heard that the Fantasy Grounds UI is "dated" has been the use of radial menus. With this upcoming release, the radial menu has been replaced with a familiar list-style context menu that we've all gotten used to in most current applications.

    Click image for larger version. 

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    The former radial menu didn't have sufficient room for button labels, meaning that the "cognitive load" and time to find what you were looking for was increased by a few milliseconds / seconds when it was used, even for anyone that was very familiar with what all the icons meant.

    The new context menu gives more immediate recognition with both icons and labels, reducing much of that cognitive load and also using the on-screen space better.

    I've been using the new menu in a local build for a few weeks and the change is so noticeably better that I've had a hard time using our live build!




    PC/NPC Portraits in Chat

    This capability was once available in an extension that is no longer seeing updates, and is an example of work that we intend to continue to do more of this year - incorporating the functionality of popular extensions into the core application.

    To get the portrait / token automatically pulled into chat where it used to not display, simply use the Speak As button or set the GM voice appropriately in the chat window.

    Click image for larger version. 

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    Window Contents Sizing Tweaks

    This one might not be obvious at a glance, but it is an example of the UI polish that we are focusing on bringing into the app more and more. Previously, the contents of windows like Assets didn't dynamically resize in a fluid way, meaning that much of the time the right side of the window would appear to have too much padding.

    With this change, the window padding now looks like it feels like it should.

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    Plenty more to come as we continue to make visual and polish improvements to Fantasy Grounds. If you find any issues in TEST, be sure to report it so we can get all these things ready for release.


    Thanks!

  2. #2
    LordEntrails's Avatar
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    Thanks for these additional details. Looking forward to having some time to explore them in Test. Hope other can as well!

    For those new to Test, see more info here: The Laboratory

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  3. #3
    Sweet!!!

  4. #4
    Kewl beans, I've missed that npc portrait in chat feature!

  5. #5
    NPC Portraits!
    Also thinning the sides of windows will save space in 1920 x 1080.
    Rejoice!

    Keep up the good work coding-wizards

    Already having fun https://imgur.com/a/KuVzN2U & 2nd scene for /mood
    Last edited by Tempered7; March 22nd, 2025 at 12:50.
    If you want to Solo your way through FGU, I write about Solo RPG methods and reviews for Resources in my All Things Solo blog.
    Actual Play Logs are in Solo Play Adventures. And Solo GM Notes are in GM's Tome of Experiments.
    Now with Solo Playground - Solo Play Workbook & Battlefield Mainframe - Solo Combat Hub

  6. #6
    Regarding the replacement for the radial menu, can we get a video demonstration of that? I'm actually quite fond of the radial menu, and I'd like to know what I'm getting myself into if and when I update.
    I wrote a book about gods, monsters, and hopeless fights! And I'll do it again!

  7. #7
    Quote Originally Posted by Muagen View Post
    Regarding the replacement for the radial menu, can we get a video demonstration of that? I'm actually quite fond of the radial menu, and I'd like to know what I'm getting myself into if and when I update.
    This is what Test is for, to check these things out and Test them.

    But here is GIF I made last night.

    https://cdn.discordapp.com/attachmen...79&height=1051

  8. #8
    Thanks for the gif.

    I know there's a Test server, but on occasion I can't or don't want to spend time getting a Test client up and running. It doesn't look like it's actually as radical and catastrophic a change as I was worried it would be, but since Smiteworks is making the change, I feel it's not too much to ask for a proper preview.
    I wrote a book about gods, monsters, and hopeless fights! And I'll do it again!

  9. #9
    Yeah, its not a bad change - allowing graphics and text will help people navigate the menu. Also probably linked with the in-development tablet app....

  10. #10
    Quote Originally Posted by Jiminimonka View Post
    Yeah, its not a bad change - allowing graphics and text will help people navigate the menu. Also probably linked with the in-development tablet app....
    Don't you get my hopes up, sir.
    I wrote a book about gods, monsters, and hopeless fights! And I'll do it again!

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