Thread: Script error on table resolver
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March 20th, 2025, 23:10 #1
Script error on table resolver
I was going through the combat example on 3.4 (Arms Law) This was fall crush damage from a fall and I was attempting to use the table viewer. I am just trying to figure this out before i run a game so perhaps there is a better way. I grabbed a table and dropped it into the resolver and then rolled a desktop die. (I wasn't sure how to roll an open d100 just by itself. ) I then entered the result into the table resolver and hit apply. The result was the error. It did output to chat. I'm sure it wasn't meant to do what I was trying to do so any help would be appreciated.
I would also be happy to address this and send it over to you for review.Last edited by bayne7400; March 20th, 2025 at 23:16.
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March 21st, 2025, 01:05 #2
How did you get the Apply button to appear?
When I tried it (drag/drop Fall-Crush attack table to Table Resolver), it does not give me the apply button.
I suspect that's part of the issue. The Defender (in the case of the example, it would be Goblin 1) is not showing in the Table Resolver, so that's likely why you are getting an error. But as I mentioned, I do not get an apply button, so I cannot reproduce.
Usually the Table Resolver requires both an attacker and defender, or at least I think so.
For D100 rolls like Open-Low (only rolls again on a 5 or lower), Open-High (only rolls again on 96 or above), or just regular Open-ended, use the four sets of dice under the chat box.
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March 21st, 2025, 01:15 #3
Can you drag the npc to the table? I couldnt figure that out either. Not sure how i got the apply button to pop, ill have to look at the code.
How would you handle this? Just do it manually?https://forge.fantasygrounds.com/shop/items/199/view
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March 21st, 2025, 01:34 #4
Hmm, I thought I figured out how you got the Apply button, but when I tested, it did not work, since it still had the Attacker/Defender in the resolver.
The Apply button is supposed to apply the Damage to the target, and with no target in your Table Resolver, I think that is why you got the error.
I do not believe there is a way at present to drag/drop to the Attacker/Defender in the Resolver.
I'd probably do it manually, drag the table to the resolver, roll, but do not hit apply (if the button was there).
But you can get some automation out of it.
1. Drag/drop the table to the Table Resolver
2. Roll D100 (or whichever flavor of open-ended you need)
3. You can drag the result from Chat to the Table Resolver and it will show where it falls on the table
4. Drag the result to the Combat Tracker to the target PC/NPC
5. Right click the proper result for the AT, and select the Crit (A, B, C, D, E, or Large/Super Large), this will load up the proper crit table
6. Roll D100 (or open-ended for Large/Super Large)
7. Drag that result to the bottom part of the Table Resolver where the crit table is
8. Drag the crit result to the target in the CT
The above is what we had to do before there was an apply button.
Some screen shots of the above:
Let me know if that makes sense.Last edited by Sulimo; March 23rd, 2025 at 22:40.
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March 21st, 2025, 01:40 #5
Yeah thats great. Wild that he coded dragging from the table as a damage action.
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March 21st, 2025, 01:44 #6
Quick note, the Right-click menu on the Table Resolver is useful if a PC has a weapon that has alternative Criticals.
For example, the Ge weapon has an alternative critical of Grapple.
If an attack was made with a Ge, you could right-click and choose the Alternative critical instead of the default.
Or at least it used to work, not sure why it's not now.
I do know that the Additional Crit works, but that's more automated (at least from what I've seen with one of my players).
Basically, an additional crit would be used for something like a flaming sword, you would get both the Slash and Fire crits depending on how the Sword was setup, you just need to apply the criticals twice, once for the slash, and once for the fire crit.Last edited by Sulimo; March 21st, 2025 at 01:48.
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March 21st, 2025, 01:47 #7
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March 21st, 2025, 01:51 #8
I will have to mess around with it some then to see how that works. Thanks for the info.
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March 21st, 2025, 02:02 #9
OK, I figured out why Alternate crits were not working.
You need to choose that in the Weapon itself. Don't know where I got the idea that it was a selection from the Right-click menu.
Change the Crit Table to either Alternate 1, 2, or 3.
But Additional Crits work the way I described above (attack, apply damage, roll once for crits, GM clicks apply to apply the first crit, then apply again to apply the second crit).
Alternative crits in the item:
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March 23rd, 2025, 19:28 #10
Just as an aside if it helps, many GMs create a GM/GM Tools (N)PC that has every Spell/Animal attack within its Combat Tracker entry.
Then, when needing what you did in your example, you can target with that creation and resolve full attacks/damage with it.Watch our RM hijinx, thrice a week!
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