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March 20th, 2025, 17:55 #1
Exploding and knockdown dice for Firearms
Is there any way to implement exploding dice or the knockdown die directly into a weapon? I know I could do exploding dice via a chatcommand, but it's not really convenient and I would love to provide my players with a fully working item, plus the chatcommand doesn't apply directly as a damage roll.
Pathfinder/Traveller GM - Sometimes running CPRed, CoC, AD&D2E, and other stuff - Ultimate License
Currently running Pirates of Drinax, and Skulls and Shackles
Check out my little dungeon map blog
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March 20th, 2025, 18:49 #2
It would require an extension. I wrote one for 5e when I was playing Furious Scum so it is definitely doable.
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March 20th, 2025, 18:59 #3
As Bane said you'd need an extension to do it. The optional PO books (C&T, SP/etc) are not coded as those diverge from the Core books a significant amount.
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Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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March 20th, 2025, 19:31 #4
Thanks for the answers, gotta have to do it by hand or figure out to code an extension myself, which is probably not gonna happen
Additonal question while I'm coding in guns and I read through the documentation and can't find any effect that would do it: Any way to get the "Firearms ignore any armor at short range" working as an effect?Pathfinder/Traveller GM - Sometimes running CPRed, CoC, AD&D2E, and other stuff - Ultimate License
Currently running Pirates of Drinax, and Skulls and Shackles
Check out my little dungeon map blog
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March 22nd, 2025, 01:20 #5---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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