GI JOE RPG Launch
  1. #1

    3 for 1 Bug Special

    Fresh 5e campaign, no extensions, only LMOP loaded:

    1. Mask Sensitive Token Visibility from radial menu not preserved when closing/reopening a map.

    2. Initiative Indicator is tiny.

    3. Tokens in Encounter P1-04.03. Kennel (and presumably others) aren't aligned with grid.

    Screenshot 2025-03-19 172516.png

  2. #2
    I'm pretty sure #1 has always been like that (at least going back to when I first noticed it between 3-5 years ago).

  3. #3
    #1. As @claedawg mentions; this is how the system works. When image windows are opened, the tokens are matched to the combat tracker settings for all CT options, in order to make sure it's all initialized correctly.

    #2. I'd need a reproduceable test case for this, if possible.

    #3. I'll report to DLC developer.

    Regards,
    JPG

  4. #4
    Quote Originally Posted by Moon Wizard View Post
    #1. As @claedawg mentions; this is how the system works. When image windows are opened, the tokens are matched to the combat tracker settings for all CT options, in order to make sure it's all initialized correctly.

    #2. I'd need a reproduceable test case for this, if possible.

    #3. I'll report to DLC developer.

    Regards,
    JPG
    1. - Was this always the case? I seem to remember that it used to at least remember the visibility settings within a session (through open/close of image) but not between sessions...(better but not perfect).

    2. New Campaign
    Load LMOP Module
    Open Cragmaw Hideout (Player)
    Open CT
    Open encounter P1-04.03. Kennel
    Add to Tracker
    Click on black circle on left of Wolf 2 in CT to assign turn -> INITIATIVE INDICATOR IS HIDDEN
    Left click on Wolf 1 token on map -> INITIATIVE INDICATOR IS SMALL


    3. - Thanks!

  5. #5
    Zacchaeus's Avatar
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    Quote Originally Posted by rocketvaultgames View Post
    3. Tokens in Encounter P1-04.03. Kennel (and presumably others) aren't aligned with grid.

    Screenshot 2025-03-19 172516.png
    THanks, I'll note that for fixing.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  6. #6
    Thanks for the example. Looks like it's something within the image/token engine; so asked Carl to review.

    Regards,
    JPG

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