Thread: Secondary DPs
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March 19th, 2025, 22:38 #1
Secondary DPs
I am going through the CC process (first time). When I add a secondary DP and then click the "add a new skill and ranks" It only adds the Primary and does not add the secondary to the character sheet. The secondary still shows as spent. Thanks in advance. (RMC ruleset)
https://forge.fantasygrounds.com/shop/items/199/view
Old School Essentials Ruleset
https://www.dmsguild.com/product/352...eon-Builder-5E
5e Random Dungeon Generator!
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March 19th, 2025, 23:24 #2
One other thing.
1. Can you check out the combat tab? When I roll from skills the table resolver doesn't pull up. The CT subwindow does show the "result" d100 and the att OB roller . I was able to roll a PC from there. So maybe I am misunderstanding how to roll from the char sheet?
I looked at the "charsheet_weaponwindow" windowclass and there seemed to be a few controls that were not displaying.( meleebonus and missilebonus) but I did not see a roll button.
2. Max hits do not seem to be populating
Thank you!Last edited by bayne7400; March 20th, 2025 at 00:04.
https://forge.fantasygrounds.com/shop/items/199/view
Old School Essentials Ruleset
https://www.dmsguild.com/product/352...eon-Builder-5E
5e Random Dungeon Generator!
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March 20th, 2025, 05:28 #3
Just tried this, and it worked for me. When you add ranks are you using the New column?
Are you using any Extensions? That's usually the first place to look when things do not behave as expected.
I'm not seeing dice on the Combat tab by default (no extensions or themes).
I do see dice in the Combat Tracker.
When you add ranks for Body Development, are you rolling the dice for each rank you purchased (Dice are based on your Race). Add up all of the dice you rolled and put that total into the Rk Bn column for Body Development. I know it does not look like you can type there, but if you click on it then type, it works.
The Max Hits relies on that Rk Bn field being populated, without it the character does not have Base Hits, and therefore it cannot calculate the Max Hits.
The formula is somewhat convoluted, but it goes like this:
Base Hits Total (BHT) = Con Temp Stat /10 (round down) + plus your ranks (the dice rolls)
Total (Max) Hits = BHT + (BHT * Con Bonus(not stat)/100).
A quick example, and I'm going to make this as simple as I can to make the math easier:
Code:Con Stat = 90 Con Bonus = 10 BHT = 9 to start with, then add any rolls. Lets say I bought two ranks of Body Dev, and rolled D10 twice for a total of 11. BHT = 9 + 11 = 20 Plugging that into the formula above gives me: Con bonus 10/100 = .1 20 + (20 X .1) 20 + (2) = 22 Max Hits
If you add it to the BHT total (the Rk BN column) it will calculate properly, but since Con Stat has the potential to change, that's maybe not the best option, but if you don't bother with Stat Gain (or loss potentially) every level then it would work.
You can find the type of Dice for the Race in the Race description:
And here is an example of a character with the above Con and BHT:
Hopefully all this makes sense, let us know if you have more questions.Last edited by Sulimo; March 20th, 2025 at 05:34.
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March 20th, 2025, 12:15 #4
Thank you. I am going through the book as I try and make a character so I understand the automation. Yeah im not using extensions.
Perhaps it is because i am adding the secondary skill with primary skills and then adding them all at once? I will try them separately. Maybe thats what the issue is.
So there should be dice on the combat tab then? ( just to clarify) How does a player roll attacks from PC sheet?
I think I understand on hits it was not clear where to put that bht.
Edit:
1. So after reading this and the book/FG interface here is the gist: Calculate HP manually and place it in the body development RK BN spot?
2. So for secondary skills you cannot do primary and secondary at same time or it will not add secondary.
Thanks againLast edited by bayne7400; March 20th, 2025 at 13:24. Reason: additional info
https://forge.fantasygrounds.com/shop/items/199/view
Old School Essentials Ruleset
https://www.dmsguild.com/product/352...eon-Builder-5E
5e Random Dungeon Generator!
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March 20th, 2025, 16:58 #5
Answered on Discord, but keeping this response here in case anyone else has a similar question.
Looking back at older screen shots (available on the Wiki), it does not seem like the dice were ever on the Combat Tab (I could be wrong here).
To be honest, I've never rolled attacks from the Character Sheet. I tried it from the Skills tab, but that did not work, so I think it's Combat Tracker only for now.
The issue turned out to be that the Player side CT was not showing the icons for the player (like the Boot and Sword). Removing and readding the PC to the CT on the GM side resolves the issue. I've never been able to reliably reproduce the issue to submit a report to Dakadin.
1. You'll need to calculate BHT manually, from there the automation will calculate max hits.
2. I did both Primary and Secondary at the same time.
To be clear, the three add buttons in Skill Development do different things.
1 adds all Primary skills to the Skill Development Window, it does not add any Ranks
2 adds all Secondary skills to the Skill Development Window, it does not add any Ranks
3 is the one that will add Ranks to skills using the New column
So, you would add any new Ranks into the New Column, then press the Add button that is labeled 3 in this picture to add the ranks to the skills.
So you would add all of the skills by pressing 1 & 2, so that all of the skills are on the list, then add ranks using the new column, then press 3 to add the ranks.
So, this is after pressing 1 & 2, and adding ranks to the new column, but I have not pressed 3 yet.
And this is after pressing 3 to add the new ranks.
When pressing 3 you will also see a message in the chat window confirming everything.
Hopefully that works for you, let us know.
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