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March 14th, 2025, 19:19 #11
Last edited by Trenloe; March 14th, 2025 at 19:26.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 14th, 2025, 19:46 #12
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March 14th, 2025, 20:16 #13
There is already an extension available as pointed out in post #5 above.
This one https://forge.fantasygrounds.com/shop/items/2092/viewIf there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 14th, 2025, 20:56 #14
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For when you are using expanded skill rules from 3rd party products (or homebrew rules). One specific instance would be if you want to use the skill rules from Advanced 5E but not use that whole extension. A homebrew instance would be if you like to use the old 3E skill proficiency development or something similar (I, and others, don't like the way proficiency bonuses are handled in 4E & 5E).
Basically, makes it easier to customize without having to create an extension.
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March 14th, 2025, 23:02 #15If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 14th, 2025, 23:11 #16
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You can't track skill points on the Skill tab and it also auto applies the Prof Bonus. If you could do the entries from the Actions Tab (separate from the skill tab) you could handle all of that. In this specific case, the point is to get rid of the generic "everything gets the same prof bonus" mechanic, but lets you keep all of the other stuff (which you would not be able to do in the 3E ruleset, without some heavy lifting).
EDIT: I have a feature request for this (from over a year ago?) that has 31 votes. Not a lot, but pretty good for the number of people that actually vote on the Feature Request page. My most voted request is to add an Action Tab to NPCs, at 124 votes. The action Tab for NPCs I believe is the most important thing that should be added, lol. That, and allowing players full access to NPCs without having Shared Vision and what-not activated.Last edited by claedawg; March 14th, 2025 at 23:16.
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March 15th, 2025, 10:26 #17
You could apply an effect of SKILL: [-PRF] to remove the proficiency bonus from all skills (or list the ones you want to remove the bonus from i.e SKILL: [-PRF] perception, persuasion etc). Then just add the skill points into the MISC box on the skills tab. It would still be a manual process to keep track of skill points.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 15th, 2025, 15:18 #18
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That's a good idea. Thanks!
One of these days I might actually finish making my own system and not have to worry about homebrewing another ruleset. But, been trying to make my own games since elementary school back in the 80s and have yet to finish one, lol. Then I'll need to learn how to actually make a ruleset for FG.
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March 22nd, 2025, 23:50 #19
DMGBASETYPE has been added to some rulesets in the current test version: https://www.fantasygrounds.com/forum...l=1#post740470
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 23rd, 2025, 01:05 #20
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