Thread: Step Counter
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April 5th, 2025, 00:10 #71
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April 5th, 2025, 00:11 #72
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April 5th, 2025, 09:52 #73
Patriarch
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Hi,
yes we're using 5e (sorry I meant to say that in my original post). The 5ft/10ft/5ft/10ft diagonal rule is optional in the DMG but I think widely used. In options 'House Rules' I set the 'Map: Diagonal Distance' to 1.5x, which Step Counter interprets as 7.5ft per diagonal square which isn't correct to the wording of the rule, but FG interprets correctly as 5ft/10ft/5ft/10ft (please see attached).
I hope this makes sense?
Thanks for looking into this.
Cheers,
Simon
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April 5th, 2025, 14:30 #74
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April 5th, 2025, 14:48 #75
Patriarch
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Excellent! Thanks muchly!
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April 5th, 2025, 17:52 #76
Supreme Deity
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Every ruleset has a distance diagonal multiplication default of 1 or 1.5 usually. There is an option (HRDD) to change that from ruleset default to 1x, 1.5x or Raw.
Regards,
JPG
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April 5th, 2025, 19:23 #77
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Hi Moon,
we are using the 1.5x house rule in 5e to correctly give us every first diagonal as 5ft and every second diagonal as 10ft, but this extension, Step Counter, with all the same settings, is incorrectly treating every diagonal square as 7.5ft which is not correct to the optional rule (please see the screen grab attached to the previous post). I'm hoping Farratto can change this behaviour to mimic FG's implementation of 5ft, then 10ft, then 5ft, then 10ft etc. This will allow us to use Step Counter instead of FG's Token Movement Lock, as this would be my player's preference.
Cheers,
SimonLast edited by Ludd_G; April 5th, 2025 at 19:37.
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April 11th, 2025, 13:27 #78
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Hi Farratto,
I just tried the new version of Step Counter and it works perfectly at 1.5x for a single movement (without dropping a 'step' indicator), so thanks very much for that! But if the GM or player moves one or more diagonals, then drops a 'step' indicator as they decide their next move, then decides to continue on a diagonal this is treated as a new movement so doesn't reflect how many, if any, diagonals were traversed during the same turn, previously, if you see what i mean? The present implementation will happily cover both me and my players for 95% of our diagonal requirements, and is a great improvement on the previous version, so we'll definitely be sticking with it, but I just thought I'd let you know my initial impressions.
Thanks loads for all your work, it's much appreciated.
Cheers,
Simon
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April 11th, 2025, 14:07 #79
What you're describing is working exactly as intended. You control when it starts counting again. If you dont want it to restart, dont drop a "step". If you mistakenly dropped a step, hit the "undo step" button.
Giving the extension more "smarts" to try to interpret what your intention is instead of doing literally exactly what you tell it, would take a great deal of coding. I'm not prepared to embark on that particular project at this time. When I'm ready to start a new big project, I will likely be attacking difficult terrain.Last edited by Farratto; April 11th, 2025 at 14:09.
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April 11th, 2025, 14:18 #80
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Not a problem, as i said it's much appreciated what you've done so far.
Thanks again,
Simon
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