Thread: 2024 Monster Manual
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February 18th, 2025, 19:08 #21
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I verified that I only had the 2024 PHB loaded, then I reverted the NPC changes and exited and restarted FGU. The issue continued.
However, I did notice that some spells (such as Counterspell) were still showing in the Spells list from 3rd-party "Legacy" sources (e.g., the "Tomb of Annihilation Companion"). That's where "Parse Spells" was pulling them from; when i unloaded them, Parse Spells and the CT copy showed the 2024 spell versions.
Is there any way to get Parse Spells (and copying to the CT) to preferentially choose "2024" sources, even if Legacy sources are loaded?
Also: The 2024 spells appear to be loading sorted first by the number of times they can be cast per day, and then alphabetically within that. Could that be changed to either by level, or purely alphabetical?
Thanks.
Allen
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February 18th, 2025, 19:12 #22
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While I'm asking: Is there any way to "re-parse" an existing Legacy NPC's spell list, using 2024 descriptions?
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February 18th, 2025, 19:24 #23
Sort of. If the module is not read-only, you can remove the spells (click edit, then delete all the spells), and then re-click on the Spellcasting trait again and re-parse.
We discussed this in our meeting today and we will be investigating it as a possibility.
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February 18th, 2025, 20:42 #24
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February 18th, 2025, 20:48 #25
Supreme Deity
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I was thinking that we would set the preference based on the source of the NPC (i.e. 2024 or Legacy). I'm not sure if that would be better or worse than the Rules setting option.
Regards,
JPG
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February 18th, 2025, 23:59 #26
Supreme Deity
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I liked LordEntrails suggestion. Just pushed a hot fix to use the Rules Version setting to determine which spell records to default to when parsing NPCs.
Regards,
JPG
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February 19th, 2025, 02:19 #27
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February 19th, 2025, 16:28 #28
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Our the sound packs hooked up with the new Monster Manual?
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February 19th, 2025, 17:23 #29
The sound packs aren't hooked up to anything in particular. If you put an NPC onto the CT then FG will search to see if there are sounds for that monster name and add them to the sound board. It won't matter whether the NPC is from the 2014 Monster Manual, an adventure module, or the 2024 Monster Manual - as long as the name is still the same across all of that. So most of the 2024 Monsters will have sounds since their names haven't changed. Any new or renamed monsters however won't have sounds.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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