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December 3rd, 2024, 19:43 #1
- Join Date
- Sep 2011
- Posts
- 58
Campaign with Bad Map Lag and Inaccessible Tokens Under Pointers
Posting this per the recommendation of Zacchaeus on the FG Discord fgvtt_support channel:
During last night's game, we had the following issues: 1) Major lagginess (this has been getting worse and worse over the past several weeks); 2) Tokens are not accessible through circle, square, and cone pointers; 3) Snap to grid seemed to snap a half a square off. The problem with lag and choppy map usage started with the introduction of D&D legacy or D&D 2024 configuration option and has been getting worse. FG was fully up to date at the time.
Unloading extensions did not affect anything. Only completely disabliing length of sight (lighting) seemed to remove the map lag.
Console.log below ...
[12/3/2024 10:48:59 AM] FGU: v4.6.0 ULTIMATE (2024-12-02)
[12/3/2024 10:48:59 AM] OS: Linux 6.11 Fedora Linux 40 64bit
[12/3/2024 10:48:59 AM] GRAPHICS: AMD Radeon RX 580 Series (radeonsi, polaris10, LLVM 18.1.6, DRM 3.59, 6.11.10-200.fc40.x86_64) : 5353
[12/3/2024 10:48:59 AM] UI SCALE: 1.35
[12/3/2024 10:48:59 AM] USER: kalaolani
[12/3/2024 10:48:59 AM] Launcher scene starting.
[12/3/2024 10:49:04 AM] Starting cloud server mode. [kalaolani]
[12/3/2024 10:49:13 AM] Game server started. [161.35.236.97:49444]
[12/3/2024 10:49:13 AM] Launcher scene exiting.
[12/3/2024 10:49:13 AM] Match successfully created on lobby.
[12/3/2024 10:49:13 AM] Tabletop scene starting.
[12/3/2024 10:49:13 AM] CAMPAIGN: The Temple of Elemental Evil
[12/3/2024 10:49:13 AM] RULESET: 5E
[12/3/2024 10:49:13 AM] NETWORK STATUS: [Server] [Connected]
[Server Type - CLOUD - PUBLIC]
[12/3/2024 10:49:34 AM] MEASURE: RULESETS LOAD - 21.456952 - 5E
[12/3/2024 10:49:34 AM] [WARNING] windowclass: Window class (advanced_effect_editor) defined with merge attribute, but asset name does not match existing asset. [BetterCombatEffects] [utility/utility_effects_advanced.xml]
[12/3/2024 10:49:34 AM] [WARNING] windowclass: Window class (advanced_effect_editor_main) defined with merge attribute, but asset name does not match existing asset. [BetterCombatEffects] [utility/utility_effects_advanced.xml]
[12/3/2024 10:49:35 AM] MEASURE: EXTENSIONS LOAD - 0.369601 - 22
[12/3/2024 10:49:44 AM] MEASURE: MODULE LIST BUILD - 9.787736 - 154
[12/3/2024 10:49:44 AM] MEASURE: REFRESH IMAGE ASSETS - 0.121962
[12/3/2024 10:49:45 AM] MEASURE: REFRESH PORTRAIT ASSETS - 0.06088
[12/3/2024 10:49:45 AM] MEASURE: REFRESH TOKEN ASSETS - 0.104642
[12/3/2024 10:49:45 AM] MEASURE: ASSET LIST BUILD - 0.289605
[12/3/2024 10:49:48 AM] MEASURE: LOAD - PART 1 - 35.288489
[12/3/2024 10:49:53 AM] MEASURE: MODULE LOAD - 0.889561 - D&D Dungeon Master's Guide (Legacy)
[12/3/2024 10:49:53 AM] MEASURE: MODULE LOAD - 0.017194 - D&D Dungeon Master's Guide - Players (Legacy)
[12/3/2024 10:49:53 AM] MEASURE: MODULE LOAD - 0.480998 - D&D Eberron Rising From the Last War - Players
[12/3/2024 10:49:53 AM] MEASURE: MODULE LOAD - 0.019807 - D&D Elemental Evil - Players Companion
[12/3/2024 10:49:54 AM] MEASURE: MODULE LOAD - 0.724178 - D&D Monster Manual
[12/3/2024 10:49:54 AM] MEASURE: MODULE LOAD - 0.405492 - D&D Mordenkainen's Tome of Foes
[12/3/2024 10:49:55 AM] MEASURE: MODULE LOAD - 0.05678 - D&D Mordenkainen's Tome of Foes - Players
[12/3/2024 10:49:55 AM] MEASURE: MODULE LOAD - 0.857148 - D&D Player's Handbook (Legacy)
[12/3/2024 10:49:56 AM] MEASURE: MODULE LOAD - 0.188874 - D&D PHB PC Customization Pack
[12/3/2024 10:50:08 AM] MEASURE: MODULE LOAD - 12.097172 - D&D Princes of the Apocalypse
[12/3/2024 10:50:08 AM] MEASURE: MODULE LOAD - 0.308372 - D&D Tasha's Cauldron of Everything
[12/3/2024 10:50:09 AM] MEASURE: MODULE LOAD - 0.410507 - D&D Tasha's Cauldron of Everything - Players
[12/3/2024 10:50:09 AM] MEASURE: MODULE LOAD - 0.510497 - D&D Volo's Guide to Monsters
[12/3/2024 10:50:10 AM] MEASURE: MODULE LOAD - 0.658427 - D&D Xanathar's Guide to Everything
[12/3/2024 10:50:10 AM] MEASURE: MODULE LOAD - 0.571484 - D&D Xanathar's Guide to Everything - Players
[12/3/2024 10:50:11 AM] MEASURE: MODULE LOAD - 1.037427 - Temple of Elemental Evil
[12/3/2024 10:50:11 AM] MEASURE: MODULE LOAD - 0.038435 - D&D Volo's Guide to Monsters - Players
[12/3/2024 10:50:15 AM] Fantasy Grounds - v4.6.0 ULTIMATE (2024-12-02)
[12/3/2024 10:50:15 AM] RULESET: Dungeons and Dragons (5E) ruleset (2024-11-19) for Fantasy Grounds
Copyright 2024 Smiteworks USA, LLC
[12/3/2024 10:50:15 AM] RULESET: Core RPG ruleset (2024-11-19) for Fantasy Grounds
Copyright 2024 Smiteworks USA, LLC
[12/3/2024 10:50:15 AM] EXTENSION: D&D Official Language Fonts\rfor Fantasy Grounds\rCopyright 2024 Smiteworks USA, LLC and Wizards of the Coast LLC
[12/3/2024 10:50:15 AM] EXTENSION: 5E Elven Accuracy Extension version 1.6.1 by Stv
[12/3/2024 10:50:15 AM] EXTENSION: 5E Reliable Talent and Silver Tongue Extension version 1.5 by Stv
[12/3/2024 10:50:15 AM] EXTENSION: Automatic Critical Damage - Extension v1.0.1\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
[12/3/2024 10:50:15 AM] EXTENSION: Automatic Death Resistance - Extension v3.0\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
[12/3/2024 10:50:15 AM] EXTENSION: Automatic Elemental Adept - Extension v2.0\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
[12/3/2024 10:50:15 AM] EXTENSION: Automatic Flanking and Range- Extension v3.1\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
[12/3/2024 10:50:15 AM] EXTENSION: Automatic Halfling Luck - Extension v1.3\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
[12/3/2024 10:50:15 AM] EXTENSION: Automatic Mirror Image - Extension v2.1.1\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
[12/3/2024 10:50:15 AM] EXTENSION: Automatic Pack Tactics - Extension v2.0\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
[12/3/2024 10:50:15 AM] EXTENSION: Automatic Return Damage - Extension v2.2\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
[12/3/2024 10:50:15 AM] EXTENSION: Automatic Sneak Attack - Extension v3.1.2\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
[12/3/2024 10:50:15 AM] EXTENSION: Automatic Spell Resistance - Extension v1.0.1\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
[12/3/2024 10:50:15 AM] EXTENSION: NPC flavors v1.11 (Pleasantly slouched)\n- by Tideturner
[12/3/2024 10:50:15 AM] EXTENSION: Polymorphism v1.59 for Fantasy Grounds Unity \rCopyright 2024 SilentRuin \rAllow PC/NPC sheet to turn into another NPC and back again following the various polymorph spell requirements.
[12/3/2024 10:50:15 AM] EXTENSION: Better Combat Effects v4.33\rby Ryan Hagelstrom\rContribution MeAndUnique,bmos 2021-2024
[12/3/2024 10:50:15 AM] EXTENSION: Exhausted v2.5\rby Ryan Hagelstrom 2021-2024
[12/3/2024 10:50:15 AM] EXTENSION: Constitutional Amendments v2.6.0-rc8 for 5E by MeAndUnique.\r\nCurrent HP functionality designed and implemented by Tielc; FGU fixes by Zuilin.
[12/3/2024 10:50:15 AM] EXTENSION: (LINK)\rAura Effects v3.5\rCreated by Kent McCullough, SoxMax, bmos, GKEnialb, rhagelstrom and with icon suggested by JustinFreitas.
[12/3/2024 10:50:15 AM] EXTENSION: Automatic Save Advantage - Extension v1.4\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
[12/3/2024 10:50:15 AM] EXTENSION: Automatic Shield Master - Extension v2.0\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
[12/3/2024 10:50:15 AM] EXTENSION: Turn Based Effects - Extension v2.8\r5E version for Fantasy Grounds\r--by Kent McCullough 2020
[12/3/2024 10:50:16 AM] MEASURE: LOAD - PART 2 - 27.468341
[12/3/2024 10:52:01 AM] MEASURE: MODULE LOAD - 0.518684 - D&D Wayfinder's Guide to Eberron
[12/3/2024 10:54:47 AM] NETWORK STATUS: [Server] [Connected]
[Server Type - CLOUD - PUBLIC]
[12/3/2024 10:54:48 AM] Tabletop scene exiting.
Note: I had to delete about 200MB of db.session.########.xml (16 files) to be able to get the campaign zip small enough for upload.
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December 3rd, 2024, 19:50 #2
You shouldn't delete db,session files unless they are very old. db.session files are your back up campaign files which you may need if the main db.xml file gets corrupted for some reason.
Also the players seem to be on a map that isn't included in the campaign files; or they aren't on a map at all. Can you include the map that the players were on or point to one that is in the campaign that was causing issues.Last edited by Zacchaeus; December 3rd, 2024 at 19:56.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 4th, 2024, 18:42 #3
- Join Date
- Sep 2011
- Posts
- 58
Thank you Zacchaeus. I've attached The Temple of Elemental Evil.7z.zip, which is a 7 zip file. I had to use 7 zip to get a file small enough to attach to this forum. Rename the file The Temple of Elemental Evil.7z.zip to The Temple of Elemental Evil.7z and use 7 zip to uncompress it.
The maps are from a MOD file which is too large for a single 7 zip file. Rename all of the ToEE.7z.00#.zip to ToEE.7z.00#. It appears that I could only attach 1-4. I'll need to make another post to upload 5-7.
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December 4th, 2024, 18:45 #4
- Join Date
- Sep 2011
- Posts
- 58
Here are 5-7. Again, rename all of the ToEE.7z.00#.zip to ToEE.7z.00#. After you've renamed the files in the same location, when you open ToEE.mod.7z.001 using zip it will allow you to extract ToEE.mod. Thanks again.
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December 4th, 2024, 18:54 #5
I can't open any of the map files. You have a file with 4 file extensions (.mod, .7z, .001. and .zip). I only need the map that the players are on. So unzip the module and right click on the map that is being used and select send to.. and then compressed file. This will create a zip file with just that one image. I can tell mind you by the size of the zip file (9Mb) that the map is going to be colossal and likely at least part of the problem you are having).
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 4th, 2024, 19:12 #6
- Join Date
- Sep 2011
- Posts
- 58
You probably won't be able to reproduce anything because of all of the missing lighting, walls, etc defined in the mod file. Maybe there's XML cached somewhere in the campaign. Here's just the jpg of the map on which the player's a current located.
BTW ... all of the maps, not just the current map, have these issues.
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December 4th, 2024, 20:36 #7
Moved this thread to the House of Healing - Fantasy Grounds Forum
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December 4th, 2024, 20:50 #8
A new update was just released which should address most if not all of your issues. Can you update and test to see if that has fixed your problems.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 4th, 2024, 22:45 #9
- Join Date
- Sep 2011
- Posts
- 58
Can confirm the following ...
FIXED: Tokens are not accessible through circle, square, and cone pointers.
FIXED: Snap to grid seemed to snap a half a square off.
The next game session is Monday, I'll follow up regarding laggy and choppy map performance after/during that game session.
Thank you Zacchaeus.
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December 4th, 2024, 23:14 #10
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 21,624
SilentRuin noted that Aura Effects could still cause lag, so you also might try with that extension disabled.
JPG
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