TALES of the VALIANT
  1. #1

    Body Development - no base bonus - wrong level bonus

    I am recently encountering an issue with how hit points are calculated for RM Classic. Please see attachement:
    BD - no base bonus - wrong level bonus.jpg

    FIRST ISSUE
    The level bonus is wrongly calculated for Body Development. The PC is a Fighter Lvl 1, so it should be +3. However, it shows +15, which is obviously wrong. All other level bonuses are calculated correctly, as you see from the screenshot, just Body Development is wrong


    SECOND ISSUE
    According to the rules, Hit points should be calculated as

    HP = (Co-Value/10 + Rank Bonus) x (1+ Co-Bonus) + Level Bonus

    In the example, this would be

    HP = (9 + 20) x 1.15 + 15 = 48.35, so probably to be rounded on 48. If somehow, the formula used in the FG-RMC ruleset would use the correct value for the Level Bonus, i.e. +3, he result would be 36. And if the formula used in the FG-RMC ruleset ignored the base bonus (Co-Value/10), the result should be 37 (20*1.2+15

    However, it shows 38 HP which is wrong.

    I assume that the calculation
    1) ignores the base bonus (Co-Value/10)
    2) uses the wrong level bonus (+15)
    because HP = Rank Bonus x (1+ Co-Bonus) + Level Bonus = 20 x 1.15 +15 = 38


    Has anybody observed the same? Any way to correct this?

    For info: I am using the "Rolemaster Classic (RMC) BHT Con Bonus" (which should correct the missing base bonus, but does no longer it seems) by thecatacost, but the errors persist even when I disable it.

  2. #2
    Hi jowe01,

    The base hits aren't automatically calculated without the Rolemaster Classic (RMC) BHT Con Bonus extension. They need to be manually added to the rank bonus tab.

    For the level bonus, I thought like you that it was per level like all the other skills but someone pointed out to me where the 09-07 LEVEL BONUS TABLE: RM2 OPTION table says this:
    Body Dev.: Applies to the number of “hits” obtained by each Body Development skill rank.

    Dakadin

  3. #3
    Thank you, Dakadin, for the fast and helpful answer.

    On level bonus: Wow, I had never realized this in more than 40 years of playing with Rolemaster (and neither had my players). Thank you for pointing this out and implementing it in the ruleset . Super.

    On the base hits one remark that might help others: If you activate the Rolemaster Classic (RMC) BHT Con Bonus extension and then look at a character sheet (you might need to close and re-open it once), it will correctly display the hit points including the base value ( = Constitution value / 10). BD - before 02.jpg BD - before 01.jpg

    However, if you then click on "Skill Development" in order to see more details, it seems that the extension gets deactivated and the base value will disappear from the total HP. BD - after.jpg

    Luckily, if you close the Skill Development window, the calculation reverts back to the correct value.

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