GI JOE RPG Launch
Page 1 of 3 123 Last
  1. #1

    Jack of All Things for 5e (rebranding of Kit'N'Kaboodle)

    Jack of All Things

    Current Version: v3.3.2
    Updated: 2025-01-05

    • Adds an action tab to items and spells. Allows for editing spell effects without putting the record onto a character.
    • Adds the ability to set actions to items, which will be shown on the character's Action Tab when the item is equipped.
    • Adds charges to items. Automated recharging. Can have items recharged using a die. Can configure something to happen when the item runs out of charges.
    • Adds inventories to NPCs. The primary benefit of this feature at present is to give NPCs items that have Actions.
    • Time-based recharge. When used in conjunction with the Clock Adjuster extension, items may be configured to recharge daily at Dawn, Noon, Dusk, or Midnight.
    • Equipped Effects. When the two extensions are used in conjunction, the power automation feature of Equipped Effects will add the power to the item.
    • Automatic Effects data. Leverages data in Automatic effects to automate item recharge configuration for items equipped while using Equipped Effects and Clock Adjuster.
    • Targeting Window. Huge icons. Option to open automatically on turn defaulted to off. Otherwise open by double-clicking target icon within CT targetting tab.


    Other Extensions

    Care has been taken to avoid negative interactions with other extensions. Current extension support includes:

    • Equipped Items, Advanced Effects, Map Parcels, Clock Adjuster, Combat Automation, 5e Automatic Effects.


    If you find any negative interactions with other extensions, please let the maintainer know on the forums or Discord.

    Installation

    It is recommended that you disable and hide Kit'N'Kaboodle on your Forge account. And if you have downloaded any releases from github, you should also delete any copies of KitNKaboodle.ext in your extensions folder.
    Install from the Fantasy Grounds Forge.
    You can find the source code at Farratto's GitHub.
    You can ask questions at the Fantasy Grounds Forum thread.

    Attribution

    Jack of All Things is a rebranding of Kit'N'Kaboodle by MeAndUnique. M&U no longer supports KNK. Farratto is the maintainer of Jack of All Trades.

    SmiteWorks owns rights to code sections copied from their rulesets by permission for Fantasy Grounds community development.
    'Fantasy Grounds' is a trademark of SmiteWorks USA, LLC.
    'Fantasy Grounds' is Copyright 2004-2021 SmiteWorks USA LLC.

    Icons made by Freepik from www.flaticon.com.
    Icons made by pongsakornRed from www.flaticon.com
    Icons made by sbed and Delapouite from Game-icons.net

    Change Log

    • v3.3.2: Was sending NPC pictures to all connected clients. FIXED
    • v3.3.1: Fixed interaction with Spell Action Info
    • v3.3.0: New Option: Players may double-click nonfriendly NPCs to see their highres picture
    • v3.2.0: Added Next Actor button to targetting window.
    • v3.1.6: New targetting window with huge icons. Option to auto-open defaulted to off.
    • v3.1.4: Updated UI Elements in support of next round of deprecations. Minor Aesthetic Improvement.
    • v3.1.3: Previous patch not functioning as intended: Fixed.
    • v3.1.2: You may now close the offense tab in CT for current actor.
    • v3.1.1: Added warning window if loading both KNK and JoAT
    • v3.1.0: Rebranded to Jack of All Things. Minor bug fixes to accomdate Combat Automation extension.
    Last edited by Farratto; January 5th, 2025 at 20:46.

  2. #2
    GKEnialb's Avatar
    Join Date
    Jul 2017
    Location
    Castle Rock, CO
    Posts
    571
    Awesome. Thanks so much for doing this!

  3. #3
    Awesome news. Glad to see that we were able to make a transition. For people who are going to ask, they should remove K&K and transition to this which is 100% backwards compatible (correct? )

    On Forge, you would disable & hide from forge inventory. If you have manual copies that you installed from Github, you'll want to delete those.

    I'd recommend that maybe you add some clarity to post #1 about "How to transition"

  4. #4

  5. #5
    Quote Originally Posted by dbachen View Post
    Awesome news. Glad to see that we were able to make a transition. For people who are going to ask, they should remove K&K and transition to this which is 100% backwards compatible (correct? )

    On Forge, you would disable & hide from forge inventory. If you have manual copies that you installed from Github, you'll want to delete those.

    I'd recommend that maybe you add some clarity to post #1 about "How to transition"
    That's a good suggestion, thank you. I'll do that.

    dbachen is right. Jack of All Things is 100% backwards compatible. You should disable and hide Kit'N'Kaboodle on your Forge account. And if you have downloaded any releases from github, you should also delete any copies of KitNKaboodle.ext in your extensions folder.

  6. #6
    Quote Originally Posted by Farratto View Post
    MeAndUnique's Kit'N'Kaboodle has been rebranded and put back on the forge. Farratto is the new maintainer.

    Jack of All Things

    Current Version: v3.1.0

    Features:
    • Adds an action tab to items and spells. Allows for editing spell effects without putting the record onto a character.
    • Adds the ability to set actions to items, which will be shown on the character's Action Tab when the item is equipped.
    • Adds charges to items. Automated recharging. Can have items recharged using a die. Can configure something to happen when the item runs out of charges.
    • Adds inventories to NPCs. The primary benefit of this feature at present is to give NPCs items that have Actions.
    • Time-based recharge. When used in conjunction with the Clock Adjuster extension, items may be configured to recharge daily at Dawn, Noon, Dusk, or Midnight.
    • Equipped Effects. When the two extensions are used in conjunction, the power automation feature of Equipped Effects will add the power to the item.
    • Automatic Effects data. Leverages data in Automatic effects to automate item recharge configuration for items equipped while using Equipped Effects and Clock Adjuster.


    Other Extensions

    Care has been taken to avoid negative interactions with other extensions. Current extension support includes:
    • Equipped Items, Advanced Effects, Map Parcels, Clock Adjuster, Combat Automation, 5e Automatic Effects.


    If you find any negative interactions with other extensions, please let the maintainer know on the forums or Discord.


    Installation

    It is recommended that you disable and hide Kit'N'Kaboodle on your Forge account. And if you have downloaded any releases from github, you should also delete any copies of KitNKaboodle.ext in your extensions folder.

    Install from the forge at https://forge.fantasygrounds.com/shop/items/1959/view
    Source code available at (https://github.com/Farratto/JackOfAllThings/releases

    Change Log:
    v3.1.0: Rebranded to Jack of All Trades. Minor bug fixes to accomdate Combat Automation extension.
    This is the best "upgrade" news in a long time. This is such an essential extension. It does so many important behind-the-scenes things that nothing else does. Great work, and thank you.

  7. #7
    Thanks, Farratto, for taking this on. I thought I read somewhere that Jack of All Things can be used to automatically destroy potions once they're consumed. I set the "Charges" section to 1, never, destroy. That doesn't work. Am I missing something, or is that not a feature of JoAT?

  8. #8
    Quote Originally Posted by Baron Toth View Post
    Thanks, Farratto, for taking this on. I thought I read somewhere that Jack of All Things can be used to automatically destroy potions once they're consumed. I set the "Charges" section to 1, never, destroy. That doesn't work. Am I missing something, or is that not a feature of JoAT?
    It is working for me. Did you tick the box next to the healing potion spell after you casting it?

    Screenshot 2024-12-05 142207.jpg

  9. #9
    I must have a conflict with another extension. Potions added before have a box to tick, but new potions added don't have a box. Also, when I ticked the box on an old potion, I got this error.

    I'll investigate and find the conflict.

    /Users/dougmanning/Library/Application Support/CleanShot/media/media_mtCfNcr7WO/CleanShot 2024-12-05 at 16.45.59.jpg

  10. #10

Page 1 of 3 123 Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in