Fantasy Grounds Merchandise
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  1. #11
    Quote Originally Posted by Baron Toth View Post
    Luck is with us on this day. I was able to recreate this error. I guess we're running some of the same extensions. I pushed a fix to the forge. After you update, it should work. Well, THAT error should be gone. Hopefully you don't have another hurdle

  2. #12
    Nope, still no boxes for me. I'll go to my test campaign and look for more conflicts. Just to be sure I'm following the expected path...

    1) I made a copy of Potion of Hill Giant Strength from Items

    2) I unlocked and edit the Actions tab to Charges / 1, Never, Destroy

    3) I dragged the edited Potion to the player's inventory and equipped.

    4) Open the player's Actions tab

    I see the Potion, but there's no little box. And when I open the Potion on the player's Actions tab, the settings have reverted. See the attached screenshot.

    I watched the Forge update, but didn't see Jack of all Things update- although everything goes by quickly. I'm showing v3.1.4 in my chat window. Is that the latest version?

    https://drive.google.com/file/d/1-KO...ew?usp=sharing

  3. #13
    Quote Originally Posted by Baron Toth View Post
    Nope, still no boxes for me. I'll go to my test campaign and look for more conflicts. Just to be sure I'm following the expected path...

    1) I made a copy of Potion of Hill Giant Strength from Items

    2) I unlocked and edit the Actions tab to Charges / 1, Never, Destroy

    3) I dragged the edited Potion to the player's inventory and equipped.

    4) Open the player's Actions tab

    I see the Potion, but there's no little box. And when I open the Potion on the player's Actions tab, the settings have reverted. See the attached screenshot.

    I watched the Forge update, but didn't see Jack of all Things update- although everything goes by quickly. I'm showing v3.1.4 in my chat window. Is that the latest version?

    https://drive.google.com/file/d/1-KO...ew?usp=sharing

    It looks like the item is not picking up the power. Are you using Equipped Effects? If you are, it should be automatically adding the power of the same name from the spell records list. If you are not, you can add the power manually into the item record.

  4. #14
    Yes, I have Equipped Effects loaded. I'll go to a clean campaign with just EE and JoAT loaded and see if that works.

  5. #15
    Still not working for me. Screenshot with only BCEG, Equipped Effects and JoAT loaded. Still no little box, and the potion does not destroy on use. Do I really have the latest version of JoAT loaded at 3.14?

  6. #16
    OK, some progress. I am using Equipped Effects, but you were right- the issue is that the Spell wasn't being added to the Powers tab. When I dragged the spell in manually, all worked as expected.

    What's your normal workflow? It seems to me that I might want to export a module with all the common spells set up ahead of time.

  7. #17
    Quote Originally Posted by Baron Toth View Post
    OK, some progress. I am using Equipped Effects, but you were right- the issue is that the Spell wasn't being added to the Powers tab. When I dragged the spell in manually, all worked as expected.

    What's your normal workflow? It seems to me that I might want to export a module with all the common spells set up ahead of time.
    3.1.4 is the latest. I'm glad you got it working. I have a separate campaign that I call "export" and put all the items,spells, npcs, whatever I have customized. And then export it as a module. Then have that module loaded on all my campaigns. Then I set that module as priority 1 in those campaigns so Equipped Effects will preferentially use anything in that module ahead of any other modules i have loaded.

  8. #18
    Thanks for the clarification. That's a good tip- to set that module as priority 1. I hadn't played with that feature.

  9. #19
    I put in a targetting window that has huge icons. Functionally, it's identical to the targets tab on the combat tracker. You can open it in two ways: 1. enable the option to have it open automatically on your turn. 2. Double click the little target icon in the CT targetting tab (red arrow in the screenshot) Screenshot 2024-12-21 221852.png

  10. #20
    Interesting. I look forward to playing with it.

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