Thread: Shadows of Reality (AEST)
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April 25th, 2008, 03:50 #1
Shadows of Reality (AEST)
Ok, i'm looking into starting a campaign in my own homebrew universe. I made a post about this awhile back and garnered a surprising amount of intrest. I now have the required experience and materials, so i think i'm probably good to start this off.
First off, the gritty details:
Timezone: I'm in AEST (+10ish) which may or may not limit the timezones of other people joining. I am at Uni however, which means my week is mostly free (monday and wednesday i have stuff at 12:30, tuesday i'm free, thursday i have nothing until 5:30 and friday i have something at 9:30 in the morning, but back by lunchtime.)
Most likely, the campaign would be conducted Open Table, as schedules change and having the time flexible is the best way to get the most people available. (The only campaign i'm in that passed more than a few weeks is Open Table, and it's going great.)
For those of you who don't know, Open Table means somone suggests a time, and then if more than half the players can make that time, we do it. (Of course, if i can't make it, it's out :P)
Ideally, being in AEST or near it would probably work best, but i've had plenty of games with people located in America, the timezones aren't completely incompatible.
Characters, although 'powerful' where they are summoned from, find themselves in a world built from the ground up for adventurers. As such, you'll be starting at level 6.
Yes, this means you can be monster characters, so long as the total level of your monster and it's LA does not exceed 6. (If it does exceed 6 but you really want your Centaur Lancer or something, i'm willing to make compromises.)
The story of SoR is primarily player driven. I as the DM will provide you guys with a world (eight worlds actually) and then i'll leave it up to you as to what you do. Do you want to follow the Avatar's advice and try and save the world? Do you want to take over a small town and build your own private army? I'll leave it up to the players, since i find thats by far the most entertaining kind of story.
Finally, with the rules, i'll be working in the spirit of the rules rather than their literal interpretations, and logic is king. I'm happy to let just about anything in the suppliment books into the campaign, so long as you can explain to me how it fits. There are also a number of homebrew twists i'll be putting on them in the spirit of speed.
The one exceptions to this is the psychic rules. Having read through them, there's a few setups in there that can really screw both the world and the DM over if used right, so psychic PC's are right out.
Really finally, i feel i should press this point. Speed is of the essence, speed and efficiency. Overcomplex rules and simulations will probably be simplified (usually to the PC's benefit) including things like Profession checks for weekly wage, housing ect.
If you have any more questions. Feel free to ask, otherwise i've set the campaign up here, and the story is below.
Originally Posted by The Story So Far
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April 25th, 2008, 05:32 #2
Also, as an addendum. I do have the complete SRD For FGII.
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April 26th, 2008, 13:33 #3
Wow. Amazing how things change.
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