DICE PACKS BUNDLE
  1. #1

    Blade Ward - 2024 PHB

    Guessing there's no [SELF] effect to emulate the new Blade Ward effect to have strikes against the caster come with a -1d4 penalty, short of applying a temporary ATK: -1d4 on each individual attacker who goes after the caster.

    But just in case, is there any way to automate this 1 minute spell or at least plans to support it in the works?
    Ultimate License Owner since 2011 and FG GM since 2008
    Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials

    Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)

  2. #2
    Currently the wiki provides the effect tags we have and the developer note's thread provides the new ones we have added. So it would have to be handled how you could handle it now as I don't see anything currently that would provide that automatically with just one tag. It is something we can look into for a future expansion of the code.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #3
    If you have Better Combat Effects (Gold) could you do:

    EFFECT 01: BladeWardA; AC: +1d4; EXPIREADD: BladeWardB; DUR: 1
    EFFECT 02: BladeWardB; AC: +1d4; EXPIREADD: BladeWardA; DUR: 1

    And set it to Remove at End of Turn. It wouldn't roll it every attack, but it's only a 1d4, so the swing at Round to Round vs Attack to Attack...meh?
    Or, Maybe (and I don't have the program open) set it to Remove, Once per Modifier? Can't remember if that is an actual option for removal vs disable.

    [EDIT], obviously, this doesn't address the Duration: 1 Minute, but in my experience, most combats don't last the minute anyway.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
GI JOE RPG Launch

Log in

Log in