GI JOE RPG Launch
  1. #1
    Larsenex's Avatar
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    Thac0 in FG for 1e/2e

    Greetings again!
    I have started setting up things and tested a combat or two. What I have noticed is that when a fighter PC at lvl 1 with a ThaC0 of 20 is not able to hit an AC of 5 because all the to hits needed are a 20. See screenshot.

    I have noticed that if I go in an re adjust these values down say AC1 19, AC2 18 and so on this will work in the Combat tracker. Is there something I am missing here or is the default to h it for everything supposed to be '20'?

    Is the adjustments I am doing the right way to set each character and will this be needed each time the character levels up? THaco.jpg.png
    Ultimate License holder Unity & Classic.
    Currently GM'ing Homebrew Pathfinder 2.

  2. #2
    Larsenex's Avatar
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    Also how would I add double weapon specialization to a fighter at start? Could I do it via advanced effects?
    Ultimate License holder Unity & Classic.
    Currently GM'ing Homebrew Pathfinder 2.

  3. #3
    Which 1e extension are you using to provide the matrix? The "AD&D 1E Properties" one hasn't been updated in a very long time and probably never will be. That might be the issue. I also see all 20's in the matrix if I try to use it. That might be user error or something, but I just know that it's old. You can use the one I wrote/maintain (if you aren't already using it), if you want, but you'll need to have a look at the options and set it correctly.

    AD&D Options and House Rules

    add-1e-options.png

    Regarding x2 specialization, that can be done like this:

    x2-specialization.png
    Twitter: @Doomswords
    Discord: Doomsword#0669

  4. #4
    Larsenex's Avatar
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    Doomsword thanks. Do i need to disable that 1e properties ext?
    Ultimate License holder Unity & Classic.
    Currently GM'ing Homebrew Pathfinder 2.

  5. #5
    You're welcome. Yeah, if you use mine, you don't need that one.
    Twitter: @Doomswords
    Discord: Doomsword#0669

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