Thread: DMGTYPE: range and melee
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August 14th, 2024, 02:39 #1
DMGTYPE: range and melee
PF1e
ok, working on Eidolon Evolutions...
DMGTYPE:[damage type] (T), Adds damage type to weapon damage rolls.
Evolution 1pt: Magic Attacks: An eidolon is infused with magic, allowing it to treat all of its natural attacks as if they were magic for the purpose of overcoming damage reduction. If the summoner is 10th level or higher, all of the eidolon's weapons are treated as the alignment of the eidolon for the purpose of overcoming damage reduction.
DMGTYPE: magic, melee (no good if wielding regular weapons)
If could tag the claw, bite, tail with the term "natural" and then do
IFTAG: natural; DMGTYPE: magic but I do not see a way to add a Tag to a weapon
But as far as I can see the only way to do this evolution is to manually add magic to the damage type line of all natural weapons?My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
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August 14th, 2024, 03:42 #2
You could apply "DMGTYPE: magic" to the creature's effects in the combat tracker and that will affect its attack accordingly. If they are using something other than natural attacks, turn the effect off for that action.
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