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  1. #1

    "<spells>" node inside magic items in official modules?

    Hello! I was just wondering what the purpose of the <spells> node is inside many magic items in some 5E modules. For example, potions of healing have the following node inside their entry when creating a copy of the item from a module:
    Code:
            <spells>
              <id-00001>
                <name type="string">Potion of Healing</name>
                <link type="windowreference" />
              </id-00001>
              <id-00002>
                <name type="string">Potion</name>
                <link type="windowreference" />
              </id-00002>
            </spells>
    Another example is Mithral Armor, with the following node in it:
    Code:
            <spells>
              <id-00001>
                <name type="string">Mithral Armor</name>
                <link type="windowreference" />
              </id-00001>
              <id-00002>
                <name type="string">Chain Mail</name>
                <link type="windowreference" />
              </id-00002>
            </spells>
    What is the purpose of these nodes? Do they serve some purpose or hidden feature that I'm unaware of?
    Last edited by GEONE; July 24th, 2024 at 15:23.

  2. #2
    Trenloe's Avatar
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    Each ruleset can do things differently, please remember to indicate the ruleset you're referring to when posting in generic forums.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #3
    Quote Originally Posted by Trenloe View Post
    Each ruleset can do things differently, please remember to indicate the ruleset you're referring to when posting in generic forums.
    Sorry, I meant for the 5E ruleset

  4. #4
    They might be left over from some sort of Item Forge building process in the past; or left over from older tools used to build modules. There is nothing in the ruleset that generates or uses that field.

    Regards,
    JPG

  5. #5
    Zacchaeus's Avatar
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    Dec 2014
    Location
    Scotland
    Posts
    21,335
    Indeed, it's legacy code from Par5e.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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