Thread: Mothership 1e Ruleset
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July 8th, 2024, 21:41 #1
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Mothership 1e Ruleset
Mothership 1e Ruleset
Description
This is a full ruleset for the Mothership 1e rpg created by Sean McCoy and published by Tuesday Knight Games.
This ruleset can be downloaded for free from the FG Forge here: https://forge.fantasygrounds.com/shop/items/1845/view
The pay-what-you-want rules for Mothership can be downloaded here: https://www.drivethrurpg.com/en/prod...Survival-Guide
The full game can be purchased here: https://www.tuesdayknightgames.com/pages/mothership-rpg
Legal Disclaimer
This ruleset emulates Mothership's game mechanics but does not include any content data or other copyright-protected material. It is not authorized, licensed, endorsed, or sanctioned by Tuesday Knight Games. Some parts of the code in this ruleset derivative of CoreRPG or MoreCore may be copyright SmiteWorks.
Acknowledgements
Big thanks to Ranzarok for the graphic design and art assets, and to SmiteWorks for the CoreRPG framework upon which this ruleset is built.
Features
Character Sheet- Automatic stat generation, starting skill selections, and equipment loadouts (requires initial population of reference data)
- Double-click fields to roll checks, saves, etc
- Weapons panel for rolling attacks and damage, as well as tracking ammo
Combat Tracker- Enables rolling NPC/monster attacks and damage directly from CT
- Drag-and-drop damage onto targets
- Supports optional Strict Turn Order house rule
Ship Manifest- Double-click fields to roll ship checks
House Rules- Armor Damage [on]: Apply Armor damage
- Loadouts [off]: Automatic equipment loadouts
- Panic [off]: Automatic Panic checks
- Stress [on]: Apply Stress changes
- Strict Turn Order [off]: Roll Speed checks for initiative
- Trinkets [off]: Automatic trinkets and patches
- Wound Effects [off]: Apply Wound and Panic effects
- Wound Rolls [off]: Automatic Wound rolls
Important Notes
No data module is provided with this ruleset. Any copyrighted game content such as class descriptions, skill and item lists, and random tables must be entered manually within FG.
Fortunately, this is easy if perhaps tedious -- nearly everything is simply a matter of copy/paste from the PSG into FG (see README attached to this post for full details).Last edited by crleonhard; July 16th, 2024 at 04:39.
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July 8th, 2024, 21:47 #2
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Very cool!
If you ever need some more help with the graphics, just let me know.
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July 9th, 2024, 00:06 #3
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July 14th, 2024, 01:58 #4
Step-by-step instructions for getting this working would be very appreciated. Not all of us are FG coders.
WR
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July 14th, 2024, 14:09 #5
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July 14th, 2024, 14:21 #6
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Mothership ruleset now available through the Forge
I’ve updated the first post to include the Forge store link. This is my first Forge listing, so let me know if anything’s not clear!
The README.txt file (which you should be able to find in your FG/rulesets/Mothership folder) identifies all of the tables, classes, items, etc you’ll need to create to get the most out of this ruleset, but I can provide a walkthrough here if it’s confusing.
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July 16th, 2024, 00:12 #7
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mothership ruleset.pngI have the ruleset downloaded, I've updated my Fgu, I can see the two rulesets AROUND it, but I can't see it as a ruleset in my launcher.
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July 16th, 2024, 00:16 #8
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the txt file. is inside the .pak file, which you need someway of opening, it's not just a "text file in a folder" IMO
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July 16th, 2024, 04:11 #9
You are correct. The ruleset is not packaged correctly. It should be a zip file containing everything WITHIN the Mothership folder, not the Mothership folder itself. crleonhard will need to re-package andupdate the Forge file. In the meantime, you can could repackage it yourself until the update happens. The .pak file is just a zip file with the extension changed. Change it to .zip and unpack in somewhere you can work with it.
--
I'm so bassic
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July 16th, 2024, 04:14 #10
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Last edited by crleonhard; July 16th, 2024 at 04:46.
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