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  1. #1

    Join Date
    Mar 2009
    Location
    Lidingö, Sweden, Europe
    Posts
    407

    How to remove the Traveller logo?

    I'm trying to set up my campaign with a minimalistic look & feel. I'm using the "Simple Grey Unity" theme. But it cannot override the Traveller logo and some other graphical elements of the default theme, see the attached image for an illustration. I know how to make and modify an extension, how do I make the "Simple Grey Unity" theme (or any theme for that matter), override the Traveller logo?

    MGT2 Simple Grey Unity.png

  2. #2
    The panel in the ruleset is called logo_right and you just need to remove it with an extension or empty out the windowclass logoright
    Dominic Morta
    Ruleset Developer
    Smiteworks

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  3. #3
    I'm adding these updates to the Simple themes next week that will fix this for you in the built-in themes.

    You can create a short-term extension if you want; or just wait for the updates next week.
    Code:
    	<panel name="frame_up" merge="delete" />
    	<panel name="logo_right" merge="delete" />
    	<panel name="lightsplatleft" merge="delete" />
    	<panel name="lightsplatright" merge="delete" />
    	<panel name="bloodbottomright" merge="delete" />
    	<panel name="bloodbottomleft" merge="delete" />
    	<panel name="splattop" merge="delete" />
    	<panel name="splatbottom" merge="delete" />
    Regards,
    JPG

  4. #4
    Quote Originally Posted by Moon Wizard View Post
    I'm adding these updates to the Simple themes next week that will fix this for you in the built-in themes.

    You can create a short-term extension if you want; or just wait for the updates next week.
    Code:
    	<panel name="frame_up" merge="delete" />
    	<panel name="logo_right" merge="delete" />
    	<panel name="lightsplatleft" merge="delete" />
    	<panel name="lightsplatright" merge="delete" />
    	<panel name="bloodbottomright" merge="delete" />
    	<panel name="bloodbottomleft" merge="delete" />
    	<panel name="splattop" merge="delete" />
    	<panel name="splatbottom" merge="delete" />
    Regards,
    JPG
    Hi JPG,

    Is it possible in 'code' to check an option not to display the logo? I was messing with this a while ago and I couldn't get it to work. But things may have changed.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  5. #5

    Join Date
    Mar 2009
    Location
    Lidingö, Sweden, Europe
    Posts
    407
    Quote Originally Posted by Moon Wizard View Post
    I'm adding these updates to the Simple themes next week that will fix this for you in the built-in themes.

    You can create a short-term extension if you want; or just wait for the updates next week.
    Code:
    	<panel name="frame_up" merge="delete" />
    	<panel name="logo_right" merge="delete" />
    	<panel name="lightsplatleft" merge="delete" />
    	<panel name="lightsplatright" merge="delete" />
    	<panel name="bloodbottomright" merge="delete" />
    	<panel name="bloodbottomleft" merge="delete" />
    	<panel name="splattop" merge="delete" />
    	<panel name="splatbottom" merge="delete" />
    Regards,
    JPG
    Thanks! This will be great!

  6. #6
    MadBeardMan,

    You could move the "logo" portion to be the default selected decal for new campaigns for this ruleset through code. There is already a MGT2 Assets module with decals; and the logo could be added as a default logo. This would be the recommended way to handle it, as it is done that way in many rulesets.

    Alternately, if the logos/etc. are built into the base desktop frame definition; then it's also a non-issue; as the desktop frame would be replaced in a new theme.

    I would not recommend adding an option to display the logo, as it is something that already has a solution (as noted above) and is yet another option to wade through.

    Regards,
    JPG

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