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June 3rd, 2024, 18:38 #1
Populating my 4e campaign with companion/familiar data from the Portable companion
Back in the day I used the DDI Parser for downloading the 4e data to make the modules to Fantasy Grounds. However, DDI Parser did not manage to download the companion/familiar data. Even after several attempts. So I put that aside to fix that at a later date. And then the 4e information was taken down from DDI.
But before that happened, I also used Compendium downloader version 3.6.1 to make the offline compendium just before Wizards removed the info from DDI servers. Now that I am setting up a major 4e campaign I wonder of there is a way to take the companion data from the portable compendium and make a FGU module? I have looked at the .js files in the portable companion and I can't make heads or tails of them.
I would appreciate it if someone has some information here that can help.Discord: starwolf.
Games I host on FGU:
- Traveller (MGT2)
- DnD 4e (Campaign in development)
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June 5th, 2024, 05:57 #2
If you have the Portable Compendium you can use my Module Maker to create a module that just contains Familiars.
Here is the the thread for the app.
The Github is here.
Instead of using one of the included commands, you can useCode:module_maker.exe --filename 4E_Familiars --library "4E Familiars" -F
You can get me here or on Discord if you need any help.Discord: skelekon#6366
Reddit: skelek0n
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June 6th, 2024, 04:34 #3
Thanks a lot. I will try this out.
Discord: starwolf.
Games I host on FGU:
- Traveller (MGT2)
- DnD 4e (Campaign in development)
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