Thread: What modules do you use?
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June 1st, 2024, 04:16 #1
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What modules do you use?
There are so few Rolemaster adventure modules out there and some days you just want to grab some pre-made material off the shelf. What modules have you found convert well to Rolemaster? Please provide links if you have them!!
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June 9th, 2024, 15:02 #2
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So by the lack or responses, it looks like converting modules from other systems doesn't work or everyone is doing their own custom work?
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June 9th, 2024, 17:34 #3
There's this https://forge.fantasygrounds.com/shop/items/266/view which allows you to open modules created for another ruleset to be opened in the ruleset you are using. I don't know if this helps. It may be that there are very few users of this ruleset and none of them have ever used any other modules.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 9th, 2024, 17:41 #4
I do custom work, converting dead tree modules to FG, for the most part converting older MERP stuff, it's never going to be made available (too many copyright issues), so the only way is to do it myself.
I'm also working on a conversion for The Iron Wind, but that is taking a while.
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June 10th, 2024, 11:00 #5
They look awesome! Old school goodness.
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June 10th, 2024, 14:21 #6
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I'm not concerned about converting modules, that's not terribly difficult. I'm looking more for setting and story. Unlike D&D for example, Rolemaster has little combat because it is so dangerous so converting D&D modules is pretty much a no-go. But I'm wondering if everything people use in their own campaigns is custom, like Sulimo for example, or if someone says "oh I ran Adventures in XYZ and it was great!" then it might be worth my checking it out. Making adventures is easy but making maps, for me at least, sucks.0
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June 10th, 2024, 17:14 #7
I still have an aversion to making maps. I always wait too long to create maps, I just need to remember that even when I'm actually making the map it is easy (something I really need to remember). I use CC3+ and it makes things pretty easy. Just load up one of the B&W MERP maps and scale it properly in CC3+ then I can use the CC3+ assets to build a color map. Works really well.
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June 11th, 2024, 04:18 #8
The Pete Fenlon style is fantastic!
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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June 11th, 2024, 05:29 #9
Absolutely, the original Pete Fenlon style (from Annual 2008) is one of the reasons I decided on CC3, I got it before they released the updated version in 2021. I'm mostly using scanned maps from the modules since I own them, rather than creating my own though. I use CC3 mostly for the interior maps from the MERP modules.
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June 17th, 2024, 15:15 #10
I started off using the adventures in the Norek Shadow World book, but I've gone off in my own direction. I pinch the odd idea from it but my game is largely custom, especially given that I'm trying for a sandbox type game where the players are pretty much free to go where they want.
In another campaign I've integrated the Green Gryphon Inn module to some extent, but much of that campaign is similarly custom with a sandbox feel.
I try to adapt my game to the players and their characters, and I struggle to find commercial material that has the right feel for me.
Maps are always a bit of a pain. Sometimes I make my own, sometimes I find something online. Sometimes I'll just go with theatre of the mind until I need a basic battle map.
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