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August 18th, 2024, 19:20 #51
Well when your dead your dead. So the statement is true
I'll take a look at the torch panelhttps://forge.fantasygrounds.com/shop/items/199/view
Old School Essentials Ruleset
https://www.dmsguild.com/product/352...eon-Builder-5E
5e Random Dungeon Generator!
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August 18th, 2024, 19:45 #52
I get to blame Moonwizard on this one. He changed the subwindow name to "content" when he redid the subwindow. I'll push it for Tuesdays update.
https://forge.fantasygrounds.com/shop/items/199/view
Old School Essentials Ruleset
https://www.dmsguild.com/product/352...eon-Builder-5E
5e Random Dungeon Generator!
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October 20th, 2024, 16:37 #53
- Join Date
- Aug 2008
- Location
- Barcelona
- Posts
- 173
Hello Bayne,
I can’t figure out how to get the Weapon Mastery talent to work consistently.
I’ve looked at how to apply effects in 5e and I can sometimes get the ATK to work.
For example, if I put in [Warhammer. ATK: 1(hlvl+1)], I can get the effect to happen on the attack. However, if the weapon is a bastard sword, it doesn’t work.
The same is true if I replace ATK with DMG. I can’t get the extra damage to apply.
I must be missing something obvious.Last edited by Sakusammakko; October 20th, 2024 at 16:45. Reason: Removed leveling question
I am in the process of learning the Shadowdark and Old School Essentials rulesets.I look forward to returning to FG.
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October 20th, 2024, 17:12 #54
You need to adjust the rolls on the weapon menu itself. That was my intent since it only applies to one weapon. Once you equip the weapon click the menu button and adjust the hit(bonus) and damage
https://forge.fantasygrounds.com/shop/items/199/view
Old School Essentials Ruleset
https://www.dmsguild.com/product/352...eon-Builder-5E
5e Random Dungeon Generator!
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