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  1. #11
    As shown in your screenshot, the following three layers are not shared with the players (<Unnamed Top Layer>, Caves - GM - HQ, Map - The Caves of ...). Any walls on these layers will also not be shared. In order for walls to work, the layer they are on must be shared to players.

    Regards,
    JPG

  2. #12
    Alrighty, Here is the screenshot trying that with all layers except GM map visible to players. I moved a player's token to a place on the map where I have not yet created walls. This what a player sees.
    Attached Images Attached Images

  3. #13
    pindercarl's Avatar
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    Quote Originally Posted by Draykor View Post
    In your screencap, the very top layer without a name, that layer's walls I created last night. That layer did not come with the module so ignore it as it only exists in that part of the dungeon. I circled that layer in black in the screenshot labelled "PC Map Only Walls"

    The three layers below are the ones from the module that have walls but they do not work.

    In the screenshot "PC Map Only Walls Up" the layer config PC map shared, DM map not shared, and bottom map layer not shared. In the image "Bottom Layer Active" it shows that even with bottom layer active and walls active on that layer the players are still able to walk through the walls.

    In "In PC View Walls Up" the layers are configured as in your screenshot with my added walls layer turned off. The PCs can see and move through the walls as shown in the video.

    Other then the screenshot showing my added wall layer all screenshots and the video are from the view of me signing on as a client to the server via a second instance of FGU.

    So, as you can see, the only wall layer that works is the one I added for a game I ran last night and that layer only exists in the Goblin area of the map since that is where the players are. If I have to add a wall layer for the whole dungeon, that's fine. It will act a little wonkey because for whatever reason the doors work on layers that came with the module even though the walls do not.
    The map (as shown in your video) doesn't have walls where you see the player moving through "the wall." The module in the store doesn't indicate it has LOS and when I revert the your changes to map, there is no LOS. I'm not sure where the additional data is from, but it is incomplete.

    Caves of Chaos.jpg

  4. #14
    Trenloe's Avatar
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    It appears to be working correctly when I test - the PCs can only see (and move) through areas that aren't blocked as LoS.

    In the screenshot below the GM view is on the left, showing the break in LoS in the wall, the player view is on the right. This looks different from your second screenshot in post #10, but we don't know what the GM settings are for that view.

    Attached Images Attached Images
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  5. #15
    Quote Originally Posted by pindercarl View Post
    The map (as shown in your video) doesn't have walls where you see the player moving through "the wall." The module in the store doesn't indicate it has LOS and when I revert the your changes to map, there is no LOS. I'm not sure where the additional data is from, but it is incomplete.

    Caves of Chaos.jpg
    For sake of keeping it simple because I think there is a confusion as to what I had added in trying to fix the LOS and what is vanilla LOS.

    While the store page does not indicate LOS, the LOS is there. I created a new game and loaded the Keep module without any tinkering on my part when I was trying to get the LOS to work. Here is the screenshot of a vanilla load of the Keep module as bought from the store showing that LOS is there but doesn't seem to do anything. I don't understand how the LOS red walls and blue doors can be on the map but not doing anything. Is this some weird carry over from FG classic?
    Attached Images Attached Images

  6. #16
    Trenloe's Avatar
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    Quote Originally Posted by Draykor View Post
    For sake of keeping it simple because I think there is a confusion as to what I had added in trying to fix the LOS and what is vanilla LOS.

    While the store page does not indicate LOS, the LOS is there. I created a new game and loaded the Keep module without any tinkering on my part when I was trying to get the LOS to work. Here is the screenshot of a vanilla load of the Keep module as bought from the store showing that LOS is there but doesn't seem to do anything. I don't understand how the LOS red walls and blue doors can be on the map but not doing anything. Is this some weird carry over from FG classic?
    So, the issue here with the vanilla B2 module "Map - The Caves of Chaos - PC" map is that the LoS is on the GM layer - see the "Use Walls" icon? This is only displayed if there is LoS on that layer.

    This specific map needs the LoS moving to the player layer. This should be done in the base DLC as this is an issue with the base product.

    Referring to the screenshot below:

    1) The LoS for this map is all on the "Caves - GM - HQ" layer.
    2) This layer is not shared with the players, so the LoS won't work for the players.

    Attached Images Attached Images
    Last edited by Trenloe; March 25th, 2024 at 22:14.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  7. #17
    Thanks, Trenloe!

    I've forwarded to the developers for this module to take a look at, and fix. (Celestian and rob2e)

    Regards,
    JPG

  8. #18
    Quote Originally Posted by Moon Wizard View Post
    Thanks, Trenloe!

    I've forwarded to the developers for this module to take a look at, and fix. (Celestian and rob2e)

    Regards,
    JPG
    I've submitted the fix for this. Apologies for the trouble. I recently added higher quality maps but I mistakenly put the LOS on the DM visible only layer.
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  9. #19
    Thanks for putting up with me causing so much headache. I learned some things today.

  10. #20
    No headache at all. Thanks for sticking with us, while we figured it out together.

    Regards,
    JPG

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