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  1. #1

    Animated 'Tokens' asset behavior?

    I have tried to add a token of an animated acid breath to be useable as a dragon's breath weapon.
    However, this behavior does not work as expected. Once dragged to a map, the layer is no longer accessible in any mode.
    Observations:
    - Grabbable space or area is too small or tiny to interact with. (Like 1/10th of the space to grab token asset on a map from.)
    - Some tokens DO NOT behave like a token layer.
    - Not able to interact with some token asset in ANY image mode.
    - Acid Breath Token's File format is a .webm file VP8 animated token.
    - FG v 4.5.2
    Attached Image.
    - DnDe Rule set
    -Fairly new campaign session.
    - Does work with a standard PNG image as a token asset. (Too small of a 'grab' interaction area.)
    Noticed issue at: YouTube Video Example: ---> https://www.youtube.com/live/zTvT5qm...cX0-BPS&t=3513

    screenshot0070.png

    Trying to achieve this.
    screenshot0070.png
    Last edited by Laerun; March 25th, 2024 at 00:07.
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  2. #2
    Since these assets are in your Tokens folder, they will be treated as "token" objects when dragged and dropped on the map. Can you not click on the object to select it like other tokens once added?
    If not, we'll probably need copies of the graphics for testing to pass onto Carl.

    Regards,
    JPG

  3. #3
    Quote Originally Posted by Moon Wizard View Post
    Since these assets are in your Tokens folder, they will be treated as "token" objects when dragged and dropped on the map. Can you not click on the object to select it like other tokens once added?
    If not, we'll probably need copies of the graphics for testing to pass onto Carl.

    Regards,
    JPG
    The intent was to use the asset as a token. This is for more flexibility and for not needing to unlock the map and adding additional and unnecessary layers for a more temporary effect or spell token.
    Last edited by Laerun; March 25th, 2024 at 00:04.
    FGA Founder
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    https://www.fantasygroundsacademy.com

  4. #4
    If you can't select and interact with it like other tokens, we're going to need copies of the graphics you are using to test with.

    Regards,
    JPG

  5. #5
    Quote Originally Posted by Moon Wizard View Post
    If you can't select and interact with it like other tokens, we're going to need copies of the graphics you are using to test with.

    Regards,
    JPG
    Okay, here you go...
    Swamp_Campaign_Records.zip

    The asset is included along with the campaign folder and the Console Log.
    FGA Founder
    FGU teacher and student!
    Ultimate License Holder
    Discord Alias: Laerun#6969

    https://www.fantasygroundsacademy.com

  6. #6
    Carl has provided me with a fix already based on a separate report that will be made available in an update on Tuesday that he believes will also address this one.

    Regards,
    JPG

  7. #7
    Quote Originally Posted by Moon Wizard View Post
    Carl has provided me with a fix already based on a separate report that will be made available in an update on Tuesday that he believes will also address this one.

    Regards,
    JPG
    Cheers.
    FGA Founder
    FGU teacher and student!
    Ultimate License Holder
    Discord Alias: Laerun#6969

    https://www.fantasygroundsacademy.com

  8. #8

    Exclamation

    Quote Originally Posted by Laerun View Post
    Cheers.
    Still broken. Token selection tool works, manually selection does not work on a map for the 3D Animated token, used as a Token.

    With FG v4.5.3

    - DnD5e rule set.
    - Token Selection Mode works on a map.
    - Manual selection of clicking on an animated token does not allow for selection.
    - Attaching new/fresh campaign for testing.
    - Screen Shots included in the image folder, 3D animated asset used is in the tokens folder.
    Attached Files Attached Files
    FGA Founder
    FGU teacher and student!
    Ultimate License Holder
    Discord Alias: Laerun#6969

    https://www.fantasygroundsacademy.com

  9. #9
    Hi

    I came to report the same issue. I am using a webm VP8 animated token. When added from the NPC's token display, it is completely unselectable on the map. This is in a fresh campaign with no extensions loaded for testing purposes.
    Baron toth on the Discord channel suggested he'd met the same issue and a workaround was changing to 2.5D view and then back. Sure enough, this fixed things and made the token selectable.

    I have downloaded todays update, btw, and had read about the fix to the same or similar issue with animated tokens. It is either a second, related, issue or the fix didn't work for all graphics.

    Cheers
    Maasq
    Engineer Suite
    Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.

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    Discord channel.
    Post issues on the issue tracker on Github.

  10. #10
    Vass_Dts's Avatar
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    Also came to report the same and to add the following tidbit: if you use the token select toggle button and draw a rectangle, you get to select the token. But right clicking it still ignores that it's a token, so I can't delete it. It does get deleted with 'delete all tokens' however.

    EDIT:
    Also, forgot to mention something else that is probably related. Tokens with transparency are only selectable on the part that has actual pixels (not in the transparent/alpha channel area).
    EDIT2: Can confirm that the workaround that @Maasq mentioned does indeed work.
    Last edited by Vass_Dts; March 26th, 2024 at 23:39.

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