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  1. #1
    Xorn's Avatar
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    How do I create new class specializations in 2024?

    I haven't used FG in a couple years. When I last used it, creating a new 5E class was pretty simple (Zaccheus' video is great) but for the Specializations you used to create a Feature at the level they got a spec choice, and click the check box indicating it's now a spec choice. I no longer see that choice. How do I set these now?
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  2. #2
    Open the CLass Menu and click on the Class Specializations button in the top left. From there, you create a new specialization basically the same way you would a class. The top field is where you would enter the class it belongs to.

  3. #3
    Zacchaeus's Avatar
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    Quote Originally Posted by Xorn View Post
    I haven't used FG in a couple years. When I last used it, creating a new 5E class was pretty simple (Zaccheus' video is great) but for the Specializations you used to create a Feature at the level they got a spec choice, and click the check box indicating it's now a spec choice. I no longer see that choice. How do I set these now?
    Video thirty five here is the new (great) video on creating a class https://www.fantasygrounds.com/forum...-do-I-in-Unity
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  4. #4
    Zacchaeus's Avatar
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    Also welcome back! It was your videos that got me into parse and that lead to all of this.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #5
    There was also an issue where some of the specialization fields in the class features were not displaying. I just pushed an update to address this. Please run a new Check for Updates, and try again.

    Regards,
    JPG

  6. #6
    Xorn's Avatar
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    Quote Originally Posted by Zacchaeus View Post
    Video thirty five here is the new (great) video on creating a class https://www.fantasygrounds.com/forum...-do-I-in-Unity
    Thanks for the reply--this was the video I double-checked before posting, actually. Say I was creating a Barbarian; when you create the level 3 feature "Primal Path" you would then check "spec choice" to indicate this is when you pick a specialization.

    Now, when I create features in a custom class--there is no check box for "spec choice" anymore. It looks like now you just build all the specializations in the Class Specializations window, and specify the class they are for. It works in the level up wizard at least.

    Incidentally, "Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival." parses correctly, but "Choose 2 from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival." does NOT. Took me awhile to figure out what was going wrong there lol.
    "We all take our risks, here in the dungeon." --Bargle
    Watch For Falling Meteors (Twitch.tv) Wednesday @ 7:00 PM Mountain - 5E World of Mystara
    Ultimate License DM
    Watch for Falling Meteors (YouTube Playlist)
    Xorn's 5E @ FG Tutorials (YouTube Playlist)

  7. #7
    Zacchaeus's Avatar
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    Quote Originally Posted by Xorn View Post
    Thanks for the reply--this was the video I double-checked before posting, actually. Say I was creating a Barbarian; when you create the level 3 feature "Primal Path" you would then check "spec choice" to indicate this is when you pick a specialization.

    Now, when I create features in a custom class--there is no check box for "spec choice" anymore. It looks like now you just build all the specializations in the Class Specializations window, and specify the class they are for. It works in the level up wizard at least.

    Incidentally, "Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival." parses correctly, but "Choose 2 from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival." does NOT. Took me awhile to figure out what was going wrong there lol.
    Yeah the spec choice button was missing from the window. It should now be back - see Moon Wizard's post above yours (it was updated yesterday).
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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