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  1. #11

    Join Date
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    Yeah I also noticed this stopped working around the time the 2.5D view patch but kept forgetting to report it.

  2. #12
    Quote Originally Posted by Zacchaeus View Post
    One other thought. You do have the option Player: Ring bell on turn set to on in the Combat section right?
    Yes, I have tried the traditional Windows-rule "Have you tried to turn it off and on again?", doesn't help.

  3. #13
    I just tested this locally, and verified that the sound plays here. It's not a real loud sound; just a gentle beep.

    There are a few things that would block turn sound.
    * You must use Next Actor button to hear the turn sound.
    * The option "Player: Ring bell on turn" must be on.
    * The option "Turn: Show notice to players" must be set to All or Friendly.
    * The actor must be owned by the player and not hidden.

    If all of those are true, please zip up and post your campaign folder zipped up, so we can look closer.

    Regards,
    JPG

  4. #14
    Option "Turn: Show notice to players" was turned off and when turned to All or Friendly, players now hear the bell sound, so the problem is solved.
    One question though, should DM also hear the bell on turn?

  5. #15
    Zacchaeus's Avatar
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    Dec 2014
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    Quote Originally Posted by Kissa View Post
    Option "Turn: Show notice to players" was turned off and when turned to All or Friendly, players now hear the bell sound, so the problem is solved.
    One question though, should DM also hear the bell on turn?
    No, only the player who's turn it is hears the bell.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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