Thread: Ring bell on turn doesn't work
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April 6th, 2024, 02:47 #11
Lesser Deity
- Join Date
- Mar 2006
- Location
- Arkansas
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- 7,411
Yeah I also noticed this stopped working around the time the 2.5D view patch but kept forgetting to report it.
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April 6th, 2024, 12:24 #12
- Join Date
- Jun 2020
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- 12
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April 6th, 2024, 22:22 #13
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,613
I just tested this locally, and verified that the sound plays here. It's not a real loud sound; just a gentle beep.
There are a few things that would block turn sound.
* You must use Next Actor button to hear the turn sound.
* The option "Player: Ring bell on turn" must be on.
* The option "Turn: Show notice to players" must be set to All or Friendly.
* The actor must be owned by the player and not hidden.
If all of those are true, please zip up and post your campaign folder zipped up, so we can look closer.
Regards,
JPG
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April 7th, 2024, 14:52 #14
- Join Date
- Jun 2020
- Posts
- 12
Option "Turn: Show notice to players" was turned off and when turned to All or Friendly, players now hear the bell sound, so the problem is solved.
One question though, should DM also hear the bell on turn?
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April 7th, 2024, 15:13 #15If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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