Thread: Hiding player rolls
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March 22nd, 2008, 05:30 #11Originally Posted by joshuha
... I see possibilities like perhaps a GM set Difficulty for Stealth-Rolls etc.
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March 22nd, 2008, 11:49 #12
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Originally Posted by joshuha
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March 22nd, 2008, 12:02 #13
My point exactly. Nothing in there as to how to handle them...
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March 24th, 2008, 14:31 #14
The registry file is actually only seen by the local client so not sure if it was actually the best example here. Although you could use it still for the GM for the master toggle and create a custom type hander but in this case a DB handler would be better.
The registry works better for local toggles that could vary by player. Responding in the other thread about registries in general.
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March 25th, 2008, 00:16 #15
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Ok, I've been trying a different approach to this, because it seems as though there's no way to prevent FG from showing all player rolls in the chat window to every other player. I can hide the total result, but everyone still sees what dice were rolled, and the die results. If I'm wrong about this, please inform me as to how I should go about hiding the actual roll from other players.
Assuming my statements above are correct, what I'd like to know is, is there a way to get another window to utilize the onDiceLanded function? So far, I've only been able to get a response with the onDrop function, and as such, it seems as though I can't get actual die roll results from that.
This is more or less an aesthetic thing, because I could easily just get die types and generate random numbers. But rolling dice and getting real results that are different from the die results kind of destroys the "warm fuzzy" of dice rolling that FG does so well.
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March 27th, 2008, 17:45 #16Originally Posted by Kenshin
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April 2nd, 2008, 03:12 #17
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Xorn there's some info here when I posted this same question a couple of days ago:
https://www.fantasygrounds.com/forum...ead.php?t=8176
I tried the mod and it works great.
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