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May 16th, 2024, 19:45 #31
Adding a boundary box for clip region?
First, thanks for this tool. It works great for fine tuning the height differences in my PC and NPC images (e.g., properly sized firbolg vs. a halfling).
Would it be possible to add a visible boundary box when setting the Clip Region? See the linked example below. I often find it challenging to clip close to the object's edge and not clip off parts of the image that extend beyond the clip region. Something like a visible clip region box would help tremendously. Thanks for your consideration!
https://www.dropbox.com/scl/fi/nv7rf...=hukelvm2&dl=0
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May 16th, 2024, 20:47 #32
You know you don't need to set the clip region if the image doesn't have multiple characters/figures in it right?
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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May 16th, 2024, 20:56 #33
The clip region does not remove parts of the image. The clip region defines the height and width of the token. This region is used in combination with expected grid size and height to determine the size of the token. If your image doesn't have any extraneous bits like wings or a tail, then you don't need to set the clip region.
[EDIT: the clip region clips the image, the measurement region sets the token size, see post below.]Last edited by pindercarl; May 17th, 2024 at 14:04.
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May 16th, 2024, 21:36 #34
Thanks for the clarification! I assumed that it was used to get rid of any unused areas of the original image so the token can be better scaled in the available space. Looking back at the Developer Video, I can see now that it's generally not used. I'll try and create the metadata without it and see if there's any noticeable difference.
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May 17th, 2024, 06:02 #35aka Laendra
(Discord: Laendra#9660)
Ultimate license (FGC/FGU)
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My opinions are my own and represent no entity other than myself
I've suspended support for any extensions. It just isn't worth my time anymore to have to continually update them.
Smiteworks has a developer relations problem (perceived or real) that needs to be fixed.
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May 17th, 2024, 14:04 #36
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May 29th, 2024, 19:18 #37
- Join Date
- Jul 2021
- Posts
- 105
Is there an official support forum thread for this topic? I'm having some issues with "large" creature image sizes on screen.
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May 29th, 2024, 19:42 #38
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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May 29th, 2024, 20:04 #39
- Join Date
- Jul 2021
- Posts
- 105
OK. Will do, I just didn't want to start a new one, or post here, if there was an existing thread elsewhere.
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August 6th, 2024, 00:57 #40
I just pushed a new version that writes the version # and the dataversion to the root element.
All newer XML definitions should now start with this:
<root version="4.5" dataversion="20230911">
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