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  1. #41
    Zacchaeus's Avatar
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    Quote Originally Posted by SevenEight123 View Post
    In DND 5e. I tried disabling all my extensions and modules besides bestiary - still doesn't work.
    Ok, I can replicate this in 5e. Dragging in an NPC to a new encounter does nothing. Thanks for reporting.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  2. #42
    As the host: On a dnd 5e campaign without extensions. Every time you enter ''view mode - camera'', in an image with only a grid, no walls, no lights, or anything, all hidden NPC tokens become completely visible; They are not translucent. If you click to hide them, they will look translucent.

    As a player: Every time you enter ''view mode - camera'', all hidden NPC tokens will be visible to you.

  3. #43
    With 2024-02-20 updates, 5E ruleset:

    Images / Maps:
    • When opening an image / map, my frame rate drops from 120 to about 10 (e.g. Map 12-1 from D&D JttRC). Goes back to normal once the map is closed. Performance hit only seems to apply to 2D mode, FPS returns to normal in 3D mode. GPU power draw goes from 40W to 220W with a map open in 2D mode (2080 Super).
    • Navigation hot keys and buttons don't always work when first opening map. They worked after switching between 2D/3D view mode.
    • Toolbar expand/collapse button. Toolbar starts expanded, but clicking the collapse button doesn't minimize it the first time even though the arrow changes. It works normally after that.
    • Player token not visible on player client until switching in/out of 3D mode.
    • Player can move token with WASD keys in Token view mode even if movement is locked

    Story:
    • Navigation buttons missing for basic story entries

    Options:
    • Search and Collapse/Expand is great
    • Background Decal: the default window size in a new 5E campaign (at least with my resolution) only shows 2 decals (1x2). It's just slightly too small for the default 2x3 grid. Not a big deal.
    • Death Markers: no defaults set anymore
    • Death Markers > Marker Sets: Marker sets for some categories are missing (Skull - Round/Square, Tombstone - Round/Square)

  4. #44
    The height indicator on the token preview in the upper left corner is not updating on height changes.

    Last edited by mattekure; February 21st, 2024 at 17:44.
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  5. #45
    pindercarl's Avatar
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    I am unable to reliably reproduce the framerate issue. Are you are experiencing the reduced framerate on a host or player session?

    Quote Originally Posted by Ecks View Post
    With 2024-02-20 updates, 5E ruleset:

    Images / Maps:
    • When opening an image / map, my frame rate drops from 120 to about 10 (e.g. Map 12-1 from D&D JttRC). Goes back to normal once the map is closed. Performance hit only seems to apply to 2D mode, FPS returns to normal in 3D mode. GPU power draw goes from 40W to 220W with a map open in 2D mode (2080 Super).
    • Navigation hot keys and buttons don't always work when first opening map. They worked after switching between 2D/3D view mode.
    • Toolbar expand/collapse button. Toolbar starts expanded, but clicking the collapse button doesn't minimize it the first time even though the arrow changes. It works normally after that.
    • Player token not visible on player client until switching in/out of 3D mode.
    • Player can move token with WASD keys in Token view mode even if movement is locked

    Story:
    • Navigation buttons missing for basic story entries

    Options:
    • Search and Collapse/Expand is great
    • Background Decal: the default window size in a new 5E campaign (at least with my resolution) only shows 2 decals (1x2). It's just slightly too small for the default 2x3 grid. Not a big deal.
    • Death Markers: no defaults set anymore
    • Death Markers > Marker Sets: Marker sets for some categories are missing (Skull - Round/Square, Tombstone - Round/Square)

  6. #46
    Quote Originally Posted by pindercarl View Post
    I am unable to reliably reproduce the framerate issue. Are you are experiencing the reduced framerate on a host or player session?
    It happens on both host and player clients.

  7. #47
    I was not seeing any lag or map navigation issues last week. I just updated Test today and I've found that the map navigation tools do not work at all for several minutes when I'm in 2D mode. Overall, lag was pretty bad.

    I can flip to one of the 3D modes and the map nav tools work just fine then. After a while 2D will start working. I don't have any FPS or GPU usage tools loaded on my PC running test to pass any details like that.

    Also, Savage Worlds reference manual, the next page/previous page buttons at the bottom of the screen do not work. The page buttons work just fine in a reference manual I made for my campaign. The buttons seem bugged in every "official" SWADE publication I open.

  8. #48
    Noticed that after updating on Test channel 3 campaigns were created:
    • Dev - 3.5E - 3.5E-monsters
    • Dev -5E - DD5E SRD Bestiary
    • Dev - PFRPG - PF-SRD-Bestiary

    Expected?

  9. #49
    ddavison's Avatar
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    Thanks for reporting that. That was unintentional.

  10. #50
    I just pushed a new build of v4.5.0 that should address the Image Record performance issue. Unfortunately, this one was not reproduceable by default in the developer editor/debugger; so it took a little longer to track it down. Thanks to everyone who provided info and sample campaigns.

    Regards,
    JPG

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