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February 13th, 2024, 21:16 #1
About that Empty space above maps when Images are Maximized...
When an image is maximized by one step, there is an empty space (highlighted in the attached image in green).
I understand this is to accommodate the portraits in the upper left. And more specifically so that the portraits don't get in the way of the Token Highlight that appears in the upper left corner of a map when we hover over a token.
It's not... ideal. :P
That empty space does not look good and it cuts down on my map real-estate. Furthermore, what about when we decide to move the Portrait-panel? That space continues to be empty for no reason.
Now, it's true that Fully Maximizing the image will make that emptiness go away, but as that would hide the chatbox and sidebar it would not really work for actual play. (I personally use that level of maximize when I build maps--it's actually handy there--but other than that it's not really useful)
Might I suggest moving to the Token Highlight to the upper Right instead? On in the bottom right, above the map pan/zoom controls? And then have the image fully expand upwards like it used to.
On a somewhat related and unrelated note: Why is it that first step mazimize doesn't take over the entire desktop and the Chatbox and sidebar hover over it? I always felt that would look much, much better.
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February 13th, 2024, 21:35 #2
Gotta agree with this feedback. I too always use the first step image maximize and move the portraits to the lower right to avoid the highlighted token issue. Would totally solve that if the token highlight were top right. Would hate not to have the map take up that row of space.
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February 14th, 2024, 01:25 #3
Supreme Deity
- Join Date
- Mar 2007
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That area is being reserved for an upcoming change that will increase the usage of that area across the top to fill even more space, which will interfere with not only hover graphic, but toolbar as well. We'll re-evaluate once that has been released. The plan is to do it during the beta testing, but it's still being finalized.
Regards,
JPG
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February 14th, 2024, 02:06 #4
Got it, thanks
Looking forward to what's coming!
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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February 18th, 2024, 23:49 #5
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February 19th, 2024, 01:28 #6
I was about to post a comment to your thread, but then I noticed your post here.
One of the Devs was over the FG Academy discord the other day, and we and the lads had a brief conversation about how we prefer the map functionality be like. The map beneath the chatbox and sidebar wish was mentioned. The response was "it's in my notes," by which I infer that even though they do not necessarily commit to such an option, it is something they are considering.
Also, like you, I greatly lament the loss of space. I retain and a wait-and-see stance until I see what features will take that space. It is my personal--and possibly inaccurate--assumption that the maximize image mode is currently in a bit of flux.
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April 21st, 2024, 18:08 #7
Is the ability to turn the player list into a combat list the mysterious thing that the upper screen space is being reserved for?
Because I definitely have no plan to ever use that feature and would really like the screen space back. T_T
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April 21st, 2024, 20:01 #8
Screenshot_20240421_195802.png
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April 21st, 2024, 20:18 #9If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 5th, 2024, 18:14 #10
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