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January 25th, 2024, 11:58 #11
I have an acquaintance with that same motherboard model (MSI PRO Z790-A WIFI) as your prefab. In his case a long beep that doesn't stop meant a problem with RAM.
Have you already tried removing one stick of RAM at a time? By that I mean remove one RAM stick, launch the game, see if it beeps; if it still beeps, put that RAM stick back on, remove another, launch the game; if you have more than 2 RAM sticks continue until you've tested them all. You might have 1 (or more) faulty RAM sticks.Please vote these quality-of-life features for Fantasy Grounds Unity:
Human readable titles in FGU Updater - 'Staging' state of die rolls (modify results after dice are rolled, but before FGU evaluates the result, for things like Bardic Inspiration) - Multi Screen Support - Let players control friendly NPC tokens - Customizable duration of fog of war
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January 25th, 2024, 13:31 #12
I appreciate all of the suggestions and help. The community here is awesome. I ultimately landed on, i didn't want to spend that much money on a pc I had to troubleshoot on day 1 so returned and ordered an alienware with same specs, larder ssd and 600 less. The online retailer was good with the return. MSI was not at all helpful in my experience.
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January 25th, 2024, 15:39 #13
Yeah I would have thought RAM and having to troubleshoot on day 1 of a new system is not a good sign.
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RIP Canada, February 21, 2022
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February 1st, 2024, 13:02 #14
So, I received the new pc (virtually identical specs, but Alienware instead of MSI) and getting a similar issue BUT, with an apparent solution that I guess suggests a root cause? Here's the deal. I'm running on a 49inch monitor which runs several games in borderless windows. While the high-pitched tone doesn't start on launch of a graphics intensive game- it does trigger as soon as I leave a menu and stops as soon as I go back in. It appears that it starts when I start churning a high FPS (not sure what the cut off is but 600 was the last one). However, if I set an FPS cap to 100 (it may be higher numbers work, I haven't tested), then the tone stops.
Is this expected behavior?
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February 1st, 2024, 13:13 #15Please vote these quality-of-life features for Fantasy Grounds Unity:
Human readable titles in FGU Updater - 'Staging' state of die rolls (modify results after dice are rolled, but before FGU evaluates the result, for things like Bardic Inspiration) - Multi Screen Support - Let players control friendly NPC tokens - Customizable duration of fog of war
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February 1st, 2024, 13:19 #16
What vsync setting are you using in Fantasy Grounds? Pop this into the chat box and press return:
/vsync
Once you know whether it's running at, by default it's 1, you can try some of the other numeric values to see if that helps.
/vsync 0 = 60 fps
/vsync 1 = OS defined frame rate for monitor (default)
/vsync 2 = 1/2 OS frame rate
/vsync 3 = 1/3 OS frame rate
/vsync 4 = 1/4 OS frame rate
Have a look in the House of Healing section and see whether there's anything that matches up with your issue.
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February 1st, 2024, 15:45 #17
It doesn't happen in fantasygrounds, just graphics intensive games. The monitor is a Samsung odyssey g9 and is gysync compatible. I did run firmware updates and downloaded the driver from their website but the issue remains. The monitor works fine with my old pc, but haven't yet tried a different monitor on the new gear to see if the issue remains.
I do have gsync enabled and v sync disabled.
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February 1st, 2024, 15:55 #18
Right, so, I do remember reading a couple years ago about some users that reported their NVidia graphic cards whistling and/or beeping if they reached very high FPS while connected to G-Sync monitors. I can't for the life of me find any reference to it any more, but when you mentioned that putting a cap to FPS seems to stop it, that's what made me remember, because that's exactly the workaround that was suggested back then. Usually it's enough to put a cap equal to your monitor's refresh rate (e.g. 60 for a 60Hz monitor, 144 for a 144Hz monitor, you get the idea). What exactly is happening that causes the beep, I have no clue; but if you try another non-gsync monitor WITHOUT the FPS cap and it doesn't cause the beep, it will confirm that the issue is indeed linked to the use of your g-sync monitor.
Please vote these quality-of-life features for Fantasy Grounds Unity:
Human readable titles in FGU Updater - 'Staging' state of die rolls (modify results after dice are rolled, but before FGU evaluates the result, for things like Bardic Inspiration) - Multi Screen Support - Let players control friendly NPC tokens - Customizable duration of fog of war
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February 1st, 2024, 21:27 #19
And perhaps the final solution amd it might never have been the pc...but my ups. It appeared to me the sound was coming from the pc on the desk.....but the sound came on again and this time the pc shut off....which freaked me out...
But then I saw the ups had shut off under the desk...the ups is older and may have crashed under the load of the ultrawide and 4090. I moved the monitor and pc to separate surge protectors and so far the sound does not trigger even without an fps cap.
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February 2nd, 2024, 00:18 #20
lol, well, it always is the last thing you check!
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