GI JOE RPG Launch
Page 27 of 27 First ... 17252627
  1. #261
    The character wizard pulls from spell lists within the campaign. So a spell list would need to be made for that class.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  2. #262
    Quote Originally Posted by superteddy57 View Post
    The character wizard pulls from spell lists within the campaign. So a spell list would need to be made for that class.
    Ah, got it. So it is intended. I couldn't find the place to prepare a spell list for it but drag and drop works, too.

    EDIT: Nvm, I just found it. It is a new addition i guess. I will poke around a bit to learn. Thanks.
    Anyone who wonders how, check the attachment. (Name the Definition as "Spellcaster")
    Attached Images Attached Images
    Last edited by Tempered7; September 22nd, 2024 at 04:59.
    If you want to solo your way through FGU, I write about Solo RPG methods and reviews in my All Things Solo blog.
    Actual Play Logs are in Solo Play Adventures.

  3. #263
    Baldur's Gate: Descent into Avernus - NPC - Feonor - Spell save DC shows as 15 and should be 17 (8 + 5(INT) + 4(PB) = 17 verified on D&D Beyond.

    It could also use a slightly cleaned up transparent background image like this (.png as forum won't handle .webp):

    Feonor Transparent.png

    EDIT: Actually... it looks like there is just an errant 'Innate Spellcasting' section that shows the incorrect spell save and spell attack... I don't think it should be there at all.
    Last edited by rocketvaultgames; September 25th, 2024 at 02:24.

  4. #264
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    21,342
    Quote Originally Posted by rocketvaultgames View Post
    Baldur's Gate: Descent into Avernus - NPC - Feonor - Spell save DC shows as 15 and should be 17 (8 + 5(INT) + 4(PB) = 17 verified on D&D Beyond.

    It could also use a slightly cleaned up transparent background image like this (.png as forum won't handle .webp):

    Feonor Transparent.png

    EDIT: Actually... it looks like there is just an errant 'Innate Spellcasting' section that shows the incorrect spell save and spell attack... I don't think it should be there at all.
    The Innate spellcasting is something I added so that the spells would appear in the CT, otherwise they wouldn't appear. I've clearly just miscalculated the Spell save DC. I'll add this and the image to my fix list.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #265
    Quote Originally Posted by Zacchaeus View Post
    The Innate spellcasting is something I added so that the spells would appear in the CT, otherwise they wouldn't appear. I've clearly just miscalculated the Spell save DC. I'll add this and the image to my fix list.
    I think the AC is reversed as well... It shows 15 (12 with mage armor).

  6. #266
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    21,342
    Quote Originally Posted by rocketvaultgames View Post
    I think the AC is reversed as well... It shows 15 (12 with mage armor).
    Yeah, it should read 12 without mage armor. Again I changed this from how the book reads (which is 12 (15 with mage armor)); since it also says that the archmage starts with mage armor cast; so it seemed reasonable to make the AC 15 instead of 12.

    I'll note to change the wording so it makes sense.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #267

    Vecna Eve of ruin missing encounter

    Hello
    Chapter 6. V01 missing encounter.

    best regards

    Arto

  8. #268
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,985
    Quote Originally Posted by aatosdeerkko View Post
    Hello
    Chapter 6. V01 missing encounter.

    best regards

    Arto
    Welcome to the FG Forums! I've moved this post to the 5E bug reports thread - this is the best place to report issues with the D&D DLC.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  9. #269
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    21,342
    Quote Originally Posted by aatosdeerkko View Post
    Hello
    Chapter 6. V01 missing encounter.

    best regards

    Arto
    Thanks for the report; I've notified the developer.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

Page 27 of 27 First ... 17252627

Thread Information

Users Browsing this Thread

There are currently 3 users browsing this thread. (0 members and 3 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Cosmere RPG Beta Launch

Log in

Log in