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  1. #301
    Looks like the Winged Lion is the same.

  2. #302
    Zacchaeus's Avatar
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    Quote Originally Posted by Lone Pathfinder View Post
    Looks like the Winged Lion is the same.
    I copied this into your original post since I'd already linked the post to the bug report and didn't want to do another one
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #303
    Quote Originally Posted by Lone Pathfinder View Post
    Winged Bull from Mythic Odysseys of Theros book incorrectly has 0 Intelligence and Charisma.

    Looks like the Winged Lion is the same.
    Thank you for reporting this. Apparently there was an issue with the parsing mechanism that prevented most NPCs with negative ability modifiers from having an ability score in the stats. I went through all the creatures and fixed them. I checked it in as a hotfix so the fix should go live quicker than with the normal method.

    -Danny

    EDIT: This was created back in 2020. I'm actually surprised that you are the first one to catch this
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  4. #304
    I had an issue today with the line of sight implementation in one of the maps of Tomb of Annihilation.

    Possible spoiler for ToA!

    On "Player Map - Rotten Halls" there is a corridor with a wind tunnel trap. The propeller is created as a window collider, but it is just a single line. This prevented me from opening the window so my players could walk through (after defeating the trap):
    PlayerRottenHallsWindowIssue1.png

    In another place the entrance to Moa's Tomb there is a big skull. The description says people can see through the open jaws, but the map is created with a wall collider. I think changing it to a window, or maybe a door would make more sense. I would prefer a window. The only time you can't see through would be when a creature is in its jaws:
    PlayerRottenHallsWindowIssue2.png

    Here is an overview of the map to easier find the two places:
    PlayerRottenHallsWindowIssueOverview.png

    Easy enough to work around, but for anyone playing this in the future I think changing it would be beneficial.
    Last edited by Speculi; December 9th, 2024 at 00:33. Reason: Edited last sentence. Not sure what I originally wanted to write there. It was late.

  5. #305
    Quote Originally Posted by Speculi View Post
    I had an issue today with the line of sight implementation in one of the maps of Tomb of Annihilation.

    Possible spoiler for ToA!

    On "Player Map - Rotten Halls" there is a corridor with a wind tunnel trap. The propeller is created as a window collider, but it is just a single line. This prevented me from opening the window so my players could walk through (after defeating the trap):
    PlayerRottenHallsWindowIssue1.png

    In another place the entrance to Moa's Tomb there is a big skull. The description says people can see through the open jaws, but the map is created with a wall collider. I think changing it to a window, or maybe a door would make more sense. I would prefer a window. The only time you can't see through would be when a creature is in its jaws:
    PlayerRottenHallsWindowIssue2.png

    Here is an overview of the map to easier find the two places:
    PlayerRottenHallsWindowIssueOverview.png

    Easy enough to change
    Many of these older settings and adventure maps were done by volunteers and when Fantasy Grounds Unity was new.
    They should should be fixed, absolutely.

    However, how the maps are interpreted and or some detail of certain parts are missed from time to time, and especially can be found in the older content.

    The fixes you propose sound reasonable.
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  6. #306
    Zacchaeus's Avatar
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    Thanks, I'll take a note to fix that. I don't think windows had an option to have them be toggleable when the LoS was drawn for that module.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #307
    Level Up A5E Adventurer's Guide: Spell - Bane - Missing "Target: Up to three creatures"

  8. #308
    Level Up A5E Adventurer's Guide: Spell - Detect Poison and Disease - Missing Ritual Tag

  9. #309
    Zacchaeus's Avatar
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    Quote Originally Posted by rocketvaultgames View Post
    Level Up A5E Adventurer's Guide: Spell - Bane - Missing "Target: Up to three creatures"
    Quote Originally Posted by rocketvaultgames View Post
    Level Up A5E Adventurer's Guide: Spell - Detect Poison and Disease - Missing Ritual Tag
    Thanks I'll add these to my list.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #310
    Quests from the Infinite Staircase, The Lost City, encounter B53: the doppelganger here is impersonating a human, but the NPC link provided (named Kastrith) has a doppelganger token and portrait which ruins the deception. Similarly, in encounter B55 the were rats who are "in humanoid form and pretend to be citizens" have wererat tokens.
    And room b56 with disguised jackalweres revealed by having the wrong token! It looks like this whole dungeon level has a "impersonation" theme, which the FG developer missed. There may be others.

    FIX: read the encounters and replace tokens that would give away the secret.
    Last edited by ColoradoGM; December 22nd, 2024 at 22:26.

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