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  1. #151

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    Kobold Press, Creature Codex, Tveirherja

    The action, "Spear of the Northern Sky (Recharge 5-6)" has a typo so the attack doesn't parse correctly. "Range Weapon Attack. +7 to hit," s/b "Range Weapon Attack: +7 to hit", ie change the period to a colon after Attack.

    Also "Curse Of The Tveirherjar (Recharge 6)" is in the Trait section. It's a bonus action and probably should be moved to that section on the NPC sheet.

  2. #152
    Zacchaeus's Avatar
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    Thanks; developer alerted.
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  3. #153
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    Quote Originally Posted by Zacchaeus View Post
    Thanks, noted.
    Fixed in next update (Tuesday?).
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  4. #154

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    WotC, Monsters of the Multiverse, Young Kruthik typo

    Trait, Tunneler: "The kruthik can burrow through solid rock at half its burrowing speed and leaves a 2½-foot-diameter tunnel in its wake." The "2½" should just be the number 2.

  5. #155
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    Quote Originally Posted by Griogre View Post
    WotC, Monsters of the Multiverse, Young Kruthik typo

    Trait, Tunneler: "The kruthik can burrow through solid rock at half its burrowing speed and leaves a 2½-foot-diameter tunnel in its wake." The "2½" should just be the number 2.
    Noted; thanks.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  6. #156

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    Sigh...
    < rant on > When you convert from one media to another you *should* convert in a form that shows the advantages of your media, ie a VTT... < rant off >
    And yeah, I know it's more like I've already done 100 stat blocks and I'm a zombie, but I would like to do another 100 - and I really would like to get to bed at a decent hour....

    WotC, Monsters of the Multiverse, Evoker Wizard

    Action: Sculpted Explosion (Recharge 4-6). The damage type comes in as pure damage and does not have a type, ie "On a failed save, a creature takes 40 (9d8) damage of the chosen type and is knocked prone." resolves to 40 (9d8) damage.

    You could either just make a different NPC with each of the four types of damage since Sculpted Explosion is the only action where there is a choice of damage type, ie "On a failed save, a creature takes 40 (9d8) fire damage and is knocked prone." for a Fire Evoker Wizard and do the same for Cold, Lightning and Thunder. This may be more in the spirit of how Wizards wants the NPC to be - damage specialized so various resistances can shine.

    The other option is just to re-write the damage output to use any of the damage types, ie "On a failed save, a creature takes 40 (9d8) cold damage or 40 (9d8) fire damage or 40 (9d8) lightning damage or 40 (9d8) thunder damage and is knocked prone." This way is easier, but allows the evoker to throw different damage types on recharge - something likely giving the npc's hit points and recharge odds.

    Sorry for the rant but, I *hate* fiddling with damage blocks on the combat tracker in mid fight.

  7. #157
    Zacchaeus's Avatar
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    Quote Originally Posted by Griogre View Post
    Sigh...
    < rant on > When you convert from one media to another you *should* convert in a form that shows the advantages of your media, ie a VTT... < rant off >
    And yeah, I know it's more like I've already done 100 stat blocks and I'm a zombie, but I would like to do another 100 - and I really would like to get to bed at a decent hour....

    WotC, Monsters of the Multiverse, Evoker Wizard

    Action: Sculpted Explosion (Recharge 4-6). The damage type comes in as pure damage and does not have a type, ie "On a failed save, a creature takes 40 (9d8) damage of the chosen type and is knocked prone." resolves to 40 (9d8) damage.

    You could either just make a different NPC with each of the four types of damage since Sculpted Explosion is the only action where there is a choice of damage type, ie "On a failed save, a creature takes 40 (9d8) fire damage and is knocked prone." for a Fire Evoker Wizard and do the same for Cold, Lightning and Thunder. This may be more in the spirit of how Wizards wants the NPC to be - damage specialized so various resistances can shine.

    The other option is just to re-write the damage output to use any of the damage types, ie "On a failed save, a creature takes 40 (9d8) cold damage or 40 (9d8) fire damage or 40 (9d8) lightning damage or 40 (9d8) thunder damage and is knocked prone." This way is easier, but allows the evoker to throw different damage types on recharge - something likely giving the npc's hit points and recharge odds.

    Sorry for the rant but, I *hate* fiddling with damage blocks on the combat tracker in mid fight.
    Noted. I usually spot those and word things as you suggest; but I didn't convert this one. But I'll get it fixed.
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  8. #158
    Baldur's Gate Descent into Avernus - NPC - Bone Whelk - Trait - Death Scream - "than can be heard" should be "that can be heard"

  9. #159
    Baldur's Gate Descent into Avernus - Encounter - 03.37 Lower Decks - Contains 6 Bone Whelks. Should be 5.

  10. #160
    Zacchaeus's Avatar
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    Quote Originally Posted by rocketvaultgames View Post
    Baldur's Gate Descent into Avernus - NPC - Bone Whelk - Trait - Death Scream - "than can be heard" should be "that can be heard"
    Quote Originally Posted by rocketvaultgames View Post
    Baldur's Gate Descent into Avernus - Encounter - 03.37 Lower Decks - Contains 6 Bone Whelks. Should be 5.
    Noted, thanks.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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