Thread: 5E Bug Reports (2024)
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April 4th, 2024, 21:26 #131
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yes. I'm reporting that I think CT effects should be calculated in the Finesse calculation. That might not be practical, but it would be better.
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April 4th, 2024, 22:06 #132
I don't know if that would be considered a bug or not. If Mr. Z or someone thinks its not, you might want to add it to the new request list; https://www.fantasygrounds.com/featurerequests
Problems? See; How to Report Issues, Bugs & Problems
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April 4th, 2024, 22:37 #133
Supreme Deity
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You can always override on the weapon entry on the character sheet to force a particular stat to be used. There's no mechanism currently to check that in the attack workflow.
Regards,
JPG
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April 5th, 2024, 00:03 #134
Lesser Deity
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Kobold Press, Creature Codex, War Priest
The War Priest Action "Imbued Warhammer" damage doesn't parse right. IE "Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands, plus 13 (3d8) radiant (good or neutral priests) or necrotic (evil priests) damage." This doesn't parse, since that is not standard damage language.
It needs be something like: Hit: 7 (1d8 + 3) bludgeoning damage plus 13 (3d8) radiant damage (good or neutral priests) or 7 (1d8 + 3) bludgeoning damage plus 13 (3d8) necrotic damage (evil priests) or if used with two hands 8 (1d10 + 3) bludgeoning damage plus 13 (3d8) radiant damage (good or neutral priests) or 8 (1d10 + 3) bludgeoning damage plus 13 (3d8) necrotic damage (evil priests).Last edited by Griogre; April 5th, 2024 at 00:17.
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April 5th, 2024, 09:14 #135
Thanks, I'll alert the developer.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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April 5th, 2024, 17:34 #136
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I've posted about this in another section here, but somehow the Reference Manual for Planescape: Turn of Fortune's Wheel has disappeared from my campaign after a recent update. I cannot find it in books, or modules, and though I have all other parts of the module, the reference manual is gone. Also the walking tower map 4.1 is broken and only shows the DM layer. Support sent me a link to post on it here.
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April 5th, 2024, 19:07 #137If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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April 6th, 2024, 01:22 #138
Lesser Deity
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Monster Manual, Salamander
Spear action, the damage doesn't parse correctly because the "+" sign is used instead of the word plus. IE "Hit: 11 (2d6 + 4) piercing damage +3 (1d6) fire damage, or 13 (2d8 + 4) piercing damage +3 (1d6) fire damage if used with two hands. Or Ranged Weapon Attack: +7 to hit, range 20 ft./60 ft., one target. Hit: 11 (2d6 + 4) piercing damage +3 (1d6) fire damage." is not the standard damage language.
The damage should be something like this: Hit: 11 (2d6 + 4) piercing damage plus 3 (1d6) fire damage, or 13 (2d8 + 4) piercing damage plus 3 (1d6) fire damage if used with two hands. Or Ranged Weapon Attack: +7 to hit, range 20 ft./60 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 3 (1d6) fire damage.
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April 6th, 2024, 09:07 #139If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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April 7th, 2024, 12:55 #140
Odyssey of the Dragonlords - Axe of Xander
The greataxe has no bonus, should be a +1. Also, the damage is coded as magic, and it is a magic weapon, so when equipped, magic damage type is duplicated.
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