Fantasy Grounds Merchandise
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  1. #1
    Morenu's Avatar
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    Morenu's community supported effects for PF1e

    Community Supported Effects
    Home page for the PFRPG - Feats Extended Mod

    After a long talk with FubarFoxFire777, we Decided to take a effect list he was working on and broaden it and open it to the community for use and to hopefully also assist with.

    OPEN Campaign, no PW: DM: Retch Name: PF1e Coded items and effects Feel free to join, make a character and play with the effects on your character.

    The Attached shared Google Doc will be open to all for viewing and commenting (mainly for polite corrections and such) as well as copying anything as well. Testers are also welcome.

    Also, anyone wishing a more hands on option may PM me and I can add them to the editor list as well. Editors can Add new items, adjust layout, fix things that are broken, test effects that have not been marked complete and so on.

    Our plan is to add Racial Traits, Class Abilities, and other Special abilities to the PFRPG - Feats Extended Mod, since I am having to code many of these things due to various Feats effecting them anyway. I also have my PF1E Coding Effects Spreadsheet as well that Is set up so all can view and comment, or PM me if you want to add or edit as well.

    PF1e Community Coding - Google Doc *** Grrr It seems I accidentally lost this in a Gdrive cleanup *** IF ANYONE HAPPENED TO GRAB A COPY, PLEASE LET ME KNOW *** Named: Coding_Effects_for_FGU.docx

    PF1E Coding Effects - Spreadsheet

    And all will be added to my PFRPG - Feats Extended Mod(Remember to turn the module on in your library to use the effects!)

    I am sure many of you have a ton of these already coded. copy and paste them in as an editor, export a mod that has the feats/traits/effects and drop them to me in discord or ask for my email. lets get this stuff automated and have fun!

    PF1e Wiki

    PF1e FREE Coding Extensions being Used: (If I am missing anything that adds coding effects, please comment)

    Aura Effect by bmos
    Encumbrance Penalties by Bmos
    Live Hitpoints by Bmos
    Spell Failure by bmos
    Remove Effect Tag Extension by darrenan
    Feature: Extended automation and overlays by Kelrugem
    Temporal Fixation by MeAndUnique
    Better Combat Effects by rhagelstrom
    Close Encounters by Saagael
    3.5E & Pathfinder Clustered Attacks by SoxMax
    3.5 & Pathfinder Distance Conditional by SoxMax
    Effects Modify Effects by SoxMax
    Size Changes by SoxMax

    Thanks to any and all that help. and as always, Thank you so much to all the community coders, Mod makers, Extension monkeys and smiteworks themselves for giving us a place to play!
    Last edited by Morenu; June 10th, 2024 at 15:35.
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  2. #2
    Morenu's Avatar
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    Feats:
    613of about 3500 (174 of 176 basic feats done)

    Combat Maneuvers:
    7 of 10 finished (Drag, Reposition & Steal)

    Races Finished
    20 finished: Aasimar, Adaros, Android, Aphorites, Aquatic Elves, Astomoi, Beings of Ib, Caligni, Catfolk, Cecaelias, Changeling, Deep One Hybrid, Dhampir, Drow, Drow Noble, Duergar, Duskwalker, Dwarf, Elf, Gnome.

    Racial Traits
    119 finished (several Generic Traits are used by multiple races like Darkvision 60, Keen senses...)

    Spellblights
    19 of 19

    Natural Weapons (Claws, Bite, Tentacles)

    a few other things I have needed to create as I go.
    Last edited by Morenu; July 21st, 2024 at 00:29.
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  3. #3
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    Update posted with 12 Races finished

    Still looking for more people sharing what they have created. copy and paste here, DM me, Discord... anything helps.

    Also, I am looking for feed back on what is or is not working, I will make an open spreadsheet shortly with a list of finished Items with verified check boxes.
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  4. #4
    Morenu's Avatar
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    17 Races done, 99 Traits total
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  5. #5
    Morenu's Avatar
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    20 races finished, 118 Traits
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  6. #6
    Morenu's Avatar
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    15+ more feats added
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  7. #7
    Morenu's Avatar
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    Well I have broken the 500 feats finished mark Yay!

    The feats I have skipped are in the uncategorized section of the feats, many are there because of an unfamiliar power of class ability, I was unsure how to code it but thought it could be done, Or I just didn't feel like it (looking at you Styles). I will revisit them at some point. feel free to look through them and give me suggestions of actual coding for them.
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  8. #8
    Forgive me, I am very new to fantasy grounds, but does the pathfinder module not already come with all of these feats, races, etc? I thought that was the whole point of this program.

  9. #9
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    The automation is NOT included for feats, spells and many other things. The framework to do much of the automation is. Much of this type of automation is handed by the mod community in each particular ruleset. In pathfinder 95% of those extensions and mods are free. In 5th ed it is hit or miss, but from my experience, any mod that has a price tag is typically well maintained and generally worth it in saved time. I am sure there is a reason that PF mods seem to be free most of the time, yet most are still very well maintained.

    I would tell you to ask questions like this in the main tavern forum, as I am not an authority.
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  10. #10
    Lots of breaks with the last update of FGU hope the decvs are still active

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