Thread: v3.5 D&D upgraded ruleset (v1.1)
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February 21st, 2008, 23:26 #11Originally Posted by joshuha
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February 21st, 2008, 23:39 #12* Attack and save rolls from a character sheet will call out automatic successes and failures, as well as roll confirmation rolls for critical threats.
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February 24th, 2008, 00:20 #13
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3.5Ruleset question
How do I create a character for the ruleset the GM is running? For example, the GM of the campaign I'm joining is using the D&D 3rd Edition Rules and when I open my FGII program it asks what ruleset I wish to manage characters for and the only option is d20. Do I need to download something else??
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February 24th, 2008, 08:32 #14
You connect to your GM's session across the network, and create your character after. Your client will download the relevant ruleset from your GM, and your character will be stored on your GM's computer.
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February 26th, 2008, 04:49 #15jthm0138Guest
Edited since my advice is not wanted by the community at large.
Last edited by jthm0138; March 13th, 2008 at 23:17.
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February 27th, 2008, 05:54 #16
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Wow
All I can say is you are the man--this rules. What a time saver. My players will see this for the first time Saturday, I can't wait to see their reactions.
Thanks for all the hard work!
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February 27th, 2008, 14:46 #17
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Thank you for sharing this JPG. Both my players and I think your modifications are awesome. I am still using v1.0, but intend to update as soon as possible.
I am still new to Fantasy Grounds though, and while I am a fast learner, it is still difficult for me (I have no programming background) to trouble-shoot the cause of errors. One my players and I have encountered with the client-side combat tracker occurs when the host does a “full clear” of his/her tracker. After a full clear, the host tracker operates normally, but the client-side tracker seems to give up and no longer updates information. Is there another modification I have to enact that I simply wasn’t aware of?
There very may well be some steps that I missed. Like I said, I’m brand new to FG, and do not know very much about using modified rulesets (or even custom modules). Any clues as to what might be going wrong would be appreciated.
Many thanks,
-JJG
PS. I thought about signing with my name, Jeff, but I realized that I don’t know what the J in your initials stands for (JPG). I didn’t want to make it seem like I was usurping your name in the event that it was Jeff G.
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February 27th, 2008, 17:42 #18
Supreme Deity
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Thanks everyone for the feedback. You can also reach me through a private message to discuss additions, bugs, etc. I have been talking to others already.
The ruleset additions that I am making are completely independent, and open to anyone to use. I plan to continue developing the ruleset, so let me know what you are up to if you are considering adding more functionality.
Cheers,
JPG
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February 27th, 2008, 17:44 #19
Supreme Deity
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On the client combat tracker issue, please let me know how you did the "full clear" of the host combat tracker, so I can attempt to re-create on my machine and debug.
Cheers,
JPG
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February 27th, 2008, 17:56 #20
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Someone has asked me about what my ongoing plans are for this ruleset. My additions are mostly driven by what I think will make my personal games run better, as well as taking into consideration feedback from the community.
If you're interested, here's my running list. I'm not sure if these are even possible, but they are features I want to look into doing.
* PCGen output sheet upgrades (spells for non-base classes, class skill flags set, class sub-labels done correctly)
* Remember which windows are open between sessions
* Remember zoom and view position on image windows
* Button to reset cast spells
* Button to reset initiative
* More spell automation (roll saves, apply effects/damage)
* More combat automation (AC comparison, DR apply)
* Ability to apply conditions/effects that impact rolls to a PC/NPC
Some others I've seen people ask for that sound do-able, and interesting.
* Player-to-player whisper (with GM review)
* Encounter load/save/clear (for combat tracker)
* NPC spell tracking
Also, here are some items I have tried that may need additional functionality from FG.
* Resizable chat window
* Remember main window size and location
* Display dice roll totals in the chat window dice control
* Better targeting (ability to pull list of targets from a combat tracker entry, dialog box to specify particular target for a roll)
* Automatic importing of PCGen output files (currently have to cut and paste into db.xml)
Cheers,
JPG
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