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  1. #1

    [paid]Ad&d 2e Dungeons and dragons.

    [PAID] fate of the minotaurs
    This is the first map of this 2nd edition Advanced Dungeons and Dragons fantasy roleplaying game.
    The first map and begin of the game is free can take between 30 minutes and no more than 4 hours to play.
    a charge after that? Price will reflect interest.
    Discord available and Microphone not required for this beginning start map, txt type or basic English with type ok, the math's is done through the FGU program.

    1st level start
    Basic puzzle
    Only characters from players handbook
    custom items [Darksun]
    Any alignment, competition if you pass the first map the game continues at 2nd level.

    Bonuses to rolls as stated in the form of nouns and verbs.
    This can result in a +1 or -1 to rolls.
    this can be omitted.

    game times 00:00 GMT Sunday and 0:600 GMT Sunday or by arrangement.
    Attached Images Attached Images
    Last edited by Tagan; February 18th, 2024 at 08:20.

  2. #2

  3. #3
    Fate of the minotaurs
    The_Froggen_level_1_3_minotaurisles_01

    beginning
    The sails in the Minotaurs boat were beginning to tear to pieces from what seemed like eons of traveling in the broken lost slave ship.
    Your Character.
    blinding mostly the time on this slave hull, rowing and on occasions mingling with the other slavers on the boat.
    a few of the cat people were scrapping among themselves to pass the time , the minotaur didn't seem to bother them much, and they seemed to catch fish.
    The Minotaur
    Arganoth the minotaur with flames out his nostril's snarls at an extremely bright morning and with "Arrggh! It seems that thunder cloud from last season has followed us!"

    Game style, scripts and plots

    Event
    1d6 lightning
    1d6 Whirlpool

    Ship
    x1 minotaur ship captain
    1d6 wild cats
    1d12 domestic cats
    1d6 Kobolds
    1d6 sharks

    Player characters


    Gameplay

    1st round roll 1d10 initiate winner owns the round
    in a turn you can melee, missile, cast spell, or something else (taunt, special skill etc....)
    10 rounds in a turn
    rounds last as long as there are opponents.


    act bonus description +1 or -1 per lvl
    +0 no act

    eg. Zhazam the bard lvl 3 has been jumped by evil goblins and wins initiate he decided to attack before thaco is worked out he describes his action he tricks his opponent with some preserved meat, prepares his longsword and finds a blind spot in the sun ...so he rolls INT 1d20 under Success, DEX 1d20 over Fail, WIS 1d20 under success giving him a (+1,-1,+1) total +1 to all THACO,INT,WIS and DMG for the rest of the turn, the goblin takes the meat in his teeth dropping the knife that was there, he is then slightly focused again following the sword with its eyes closing one being blinded by the light of the sun through the surrounding forest, the rolls begin.

    (round1)
    THACO of player 20 AC of goblin 10 the player rolls a 9 (+1) =10 success
    DMG = 1d6 rolls a 2 and (+1) = 3 DMG to goblin
    initiate roll again by dm
    (round 2)


    setting
    The Minotaur isles
    Durning the theft of the tablets of fate and in the chaos of the pantheon the minotaur king and the ogre kings clashed upon their defeat of each other the great minotaur tore from his very being his beating heart and tossed it to the forgotton realm before medusing to a statue in the pantheon next the the stone cold ogre solid and waiting for the tablets to return to Ao, This has spawned as a fiery Labyrinth somewhere on faerun. over time a great fortress on this volcanic island has become the strong hold for the minitour and ogre people

    scripts
    as the boat began to break up and some of the kobolds struggled with the sharks in the water the half sunken minotaur vessel showed signs of breaking to pieces completely, a few of the rat like kobold folk forced themselves up onto the rocks beating of the viscous fish swimming in the wreckage, tenacles become evident and a large beaklike creature pulled the remaining boat into the void of the fiery ocean. The Minotaur was already over the rocks and scribbling on the wall before the ship sank, a large blackhole appeared and the minotaur disappeared into the darkness of the marble structure. The remaining kobolds followed.

    maps
    there are 2 types of maps to begin with and 3 eventually, large map , battle map and epic map

    chapter 1
    inside the labyrinth
    begins the game , The fate of the minotaur

    The 3 modules i have are
    Fate of the minotaur: The Froggen Lvl 1-3
    Fate of the minotaur: Cages of Iron lvl 2-5
    Fate of the minotaur: Chimera's revenge lvl 4-8
    These 3 modules make up a looping trilogy setting 1358 DR Wild magic zones limited clergy powers...
    also some menzoberranzan and Darksun

    i might do 2 games my other is a Waterdeep city game pretty straight forward that can lead anywhere you want in faerun not set during the time of troubles. (ill see how this goes)
    its been awhile but the maps are coming up really good so the game will play, again focus on the story here.
    please check the Calendar


    The players will require a leader of their party

    _____large map movement (begin game)_______
    Begin by rolling 1d10 (initiative) on the large map
    players and Dm move their tokens

    ______Movement on combat map______
    At the start of a turn the leader of each side, party friend, foe or deserters (a pool of sorts to decide this ,the 3 are friendly, hostile and neutral ) (dm rolls an initiative 1d10 auto) winner can decide which side moves in what order and then a group move 1 side at a time , kind of a rally in the combat and a chance to check any turn effects , spells, turn based effects etc...

    Once line of sight is determined combat begins each player npc monster rolls initiative and the combat rounds begin.
    the winner of the initiative wins the round

    Roll initiative (depending on LOS and as per weapon,spell,etc ) x 10 rounds = end 1 turn
    end of combat turns determined by Dm

    ______End of combat_____
    after more than 1 d6 combat turns each pc /npc or pool is randomly placed on the large map 1d10 by 1d10 outside any black squares (Dms discretion)
    <1d6 =displace to large map
    >1d6 = return to general place on large map

    The 2 main walls are the brown broken walls these cannot be negotiated by melee (LOS ranged only) and the grey walls these are solid and cannot be passed so easily.

    any 1 square can be searched and checked for traps, magic , secret doors or something else?
    This uses 10 rounds or 1 full turn

    movement allowed on the combat map as a round action no free hit (only if he/she enters the Exit making an escape to the large map a chase can also be followed by the free hit player/npc or monster )

    This is to show a true fantasy melee battle, 'chances are your broadsword that you missed with wacked out half that already half wall and" yea! where on faerun are we? I'm sure we found those goblins over there by that fountain" looks over to a wall, points and looks puzzled.

    17+ rating descriptive scenes hardened battles hard puzzles not to much horror ,
    as soon as i get 4-6 constant players the game will be kept with the group.
    Attached Images Attached Images
    Last edited by Tagan; February 18th, 2024 at 08:58.

  4. #4
    what time slot are you thinking? I'm interested for sure. I've not played a 2nd ed game since the 3.0 book first released lol.

  5. #5
    blank
    Last edited by Tagan; February 17th, 2024 at 23:55.

  6. #6

    fate of the minotaurs

    blank
    Last edited by Tagan; February 18th, 2024 at 08:59.

  7. #7
    Well I am interested. I've thought about buying the AD&D modules just to play around with the system, but that seemed too expensive for nostalgia's sake

  8. #8
    blank
    Last edited by Tagan; February 17th, 2024 at 23:56.

  9. #9

    blank space

    blank
    Last edited by Tagan; January 6th, 2024 at 21:37.

  10. #10
    AD&D 2E? You piqued my interest.

    A couple questions:

    1. Are you still looking for players?
    2. Day and time?

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