Thread: Advanced Wildshape
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November 15th, 2023, 15:11 #1
Advanced Wildshape
Introducing "Advanced Wildshape," the ultimate extension for taking your FGU transformations to the next level! This cutting-edge tool revolutionizes the Wild Shape and Polymorph experience, combining automation with customization for an unparalleled gaming adventure.
Key Features:
Module Limitation: Currently set up to limit shapechange forms to PHB, DMG, MM, Volo, and Mord. Future expansion will include filters to allow you to load additional content. **WARNING** Loading additional materials other than the 5 included will increase the load on the network substantially.
Effortless Transformation: Say goodbye to manual adjustments. With Advanced Wildshape, transforming into beasts or creatures is as simple as selecting your choice from a dropdown menu. Watch your PC seamlessly shift into their new form, complete with updated stats and abilities.
Dynamic Quick Reference: Access all pertinent information at a glance! Advanced Wildshape features a dynamic side panel that displays comprehensive details for Wild Shape and Polymorph transformations. No need to pause the action – keep the game flowing smoothly. So long as the GM permits.
Shapechange Token Mastery: For characters harnessing the potent Shapechange ability, Advanced Wildshape offers a unique token replacement feature. Witness a true metamorphosis as PC's appearance and attributes accordingly on FGU seamlessly shifts to match their new form.
Intuitive Interface: Enjoy a streamlined and intuitive interface designed to enhance your FGU experience. The extension's dropdown menus, filters, and reference panels are crafted for simplicity, ensuring a delightful experience for both players and GMs.
Shapechange your experience with "Advanced Wildshape" – where transformations are not just advanced, but an adventure in themselves. Unleash the power of your imagination and transform your gaming sessions today!
ExtensionLast edited by MyGivinOpinion; September 24th, 2024 at 20:16. Reason: Extension Updated and Fixed
FG License: Unity Ultimate License
Timezone: -5 EST/EDT
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November 16th, 2023, 07:10 #2
Seems cool so far, looking forward to seeing more work on it.
Last edited by MrDDT; November 16th, 2023 at 21:15.
-MrDDT
Discord @mrddt
Grim Press Discord
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
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November 18th, 2023, 14:00 #3
All reported bugs have been addressed and the forge has been updated.
Working on the first actual update now.
I've gotten a lot of messages about the extension not working. Currently, this is a player-side extension meaning that if the GM tries to select the form, the stats will not display. This also goes for working the button for Process/Revert. The reason for this is because it uses the players current identity to track which sheet to display the information to, and which to apply displayed changes to.
Once I figure out how to allow the GM access to these features it will be updated for such immediately.
Side Note: Some of you may or may not have noticed, the extension displays character data for all selections if the GM has not enabled NPC stat sharing in the Options Menu. The changes do still apply as they should in this instance.Last edited by MyGivinOpinion; November 19th, 2023 at 20:34.
FG License: Unity Ultimate License
Timezone: -5 EST/EDT
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November 19th, 2023, 20:34 #4
NOTICE
GM now has the ability to select forms as well as the ability to process and revert the change.
No more than one character sheet should be open when doing this as I cannot guarantee a proper application of the change to the correct sheet if more than one is open.Last edited by MyGivinOpinion; November 19th, 2023 at 20:41.
FG License: Unity Ultimate License
Timezone: -5 EST/EDT
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November 19th, 2023, 20:35 #5
Sweet. Much needed. Too many of my players don’t know how to use FGU haha
-MrDDT
Discord @mrddt
Grim Press Discord
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
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November 20th, 2023, 18:44 #6
First Update is out!
Now there are entries generated for each power or non-weapon attack a creature has when changed into them.FG License: Unity Ultimate License
Timezone: -5 EST/EDT
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November 28th, 2023, 08:48 #7
Bought and installed this, broke my game. No players could access their characters. Had to unload it to go back to normal.
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November 28th, 2023, 12:06 #8
Could you please provide more information? Like a list of extensions in use? I think there might be a conflict because I cannot recreate the issue you are experiencing with just advanced wildshape loaded or any of the extensions I have loaded as well. Took a while to test them all one by one.
Last edited by MyGivinOpinion; November 28th, 2023 at 13:36.
FG License: Unity Ultimate License
Timezone: -5 EST/EDT
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November 28th, 2023, 18:26 #9
- Join Date
- Dec 2018
- Location
- England, UK
- Posts
- 215
I am getting the same issue. The console log is attached.
The only extension I have running the this one. The log file shows the modules loaded.
On initial connectivity by the client, the characters are visible in the character window but none are selectable. If you close this and then re-open the character window, it is completely empty.
I am going to see if any of the modules are affecting it. Will provide an update when I have done this.
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November 28th, 2023, 19:42 #10
- Join Date
- Dec 2018
- Location
- England, UK
- Posts
- 215
Update to my last post. The character selected by the client becomes available after about 3 minutes. as does the full list of characters in the character window. The initial startup seems to be really slow.
Also, after the first shape change (either option), when cycling through to a different option (wildshape to polymorph, etc) takes about 10 seconds.
Another thing I have noticed is that the natural weapon attacks are not being listed in the weapons section of the Actions tab, contrary to what is shown in the description on the Forge.
Fianlly, can you tell me where it is getting the list of creatures to select from?
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