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July 25th, 2024, 20:46 #11
Very much looking forward to this; I plan on using it with my tabletop campaign as there are a few sourcebooks that I have in FGU but not in hardcover.
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August 20th, 2024, 19:40 #12
- Join Date
- Sep 2020
- Posts
- 18
Hi! We're coming up on a year where you mentioned the development of FGU on iOS. Whats the status on this? Id reeeeally like to see this on my iPad Air Gen 5 and 6. With the M1 chipset I can easily run my vtt game on my ipad. Now we need the software. This is where you guys come in. So whats the status on iOS implementation of FGU?
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August 20th, 2024, 20:34 #13
It's still in development according to the latest information given out in recent live streams. SW generally don't give out specific time frames so that all round disappointment can be avoided. Note also that AFAIK it's only going to be a reader (that is you'll be able to access any modules on your account and read them). It's not something that you could use to actually play in a game.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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August 21st, 2024, 01:10 #14
- Join Date
- Sep 2020
- Posts
- 18
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August 21st, 2024, 02:14 #15
Please be nice.
Making a tablet capable VTT is much more than just having the app run on a different operating system. You have to totally replace the user interface and somehow make exceptions for use of an onscreen keyboard and no mouse. A reader app is the first step. If it was easy to do, it would already be done (an no other VTT with the capabilities of FG has a fully featured tablet ready app either.)
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August 21st, 2024, 02:16 #16
- Join Date
- Apr 2018
- Location
- Sydney, Australia
- Posts
- 263
Really?? You think the game would be playable on an iPad, the screen space is so limited. I had a hard enough time playing on a 4K 15" laptop screen I bought a 2nd screen to extend the space.
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August 21st, 2024, 13:21 #17
As an Apple developer (forced) who does a lot with Ipad, I can tell you certainly that porting FGU over to it would be an absolute beast of a task. Honestly, I have a lot of respect for them for even trying to get a reader going.
It could be easier on Android - but not even necessarily. Developing for tiny screens is not the same as developing in Unity, and it comes with many more restrictions that cause it to take far longer with a small team.
I don't know if you've ever tried the "VTT"s (if we want to call them that) that are available on the App Market or Google Play, but I'm fairly sure that it's not the experience you want - and they're leagues behind what FGU does.Games Running:
WePF Second Darkness (Pathfinder 1e)
Raven's Purge - Saturdays (Forbidden Lands)
SavageWorlds Sci-Fi Sundays (SWADE)
Savage Worlds Gameday Thursdays (SWADE)
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August 21st, 2024, 14:18 #18Savage Rifts© on Fantasy Grounds Store
Ultimate Edition Fantasy Grounds - ONLY ON Linux
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August 21st, 2024, 16:59 #19
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August 22nd, 2024, 22:09 #20
I'm patiently/hopefully waiting for the iPad reader. It is all that would make this the perfect program for me, which might or might not be perfect for someone else. The ability to read up on the adventure/campaign when I'm anywhere, and not have to use/pay for content another time, is keeping me patient. Reading my own notes would also be a great feature, while being able to write notes/content would a killer feature (but probably won't happen). So I wish it would be coming sooner than later. Thanks for such an awesome program.
Krushido
Wargaming since 1976,
DMing since 1982 (Greyhawk Rules!),
Computer Gaming (Wizardry and on),
and it all seems to be just starting...
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