Thread: Mad Nomad Extensions
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January 22nd, 2024, 09:23 #11
Does anyone know whether this extension works well with Friend Zone extension ? (https://forge.fantasygrounds.com/shop/items/170/view). I ask because the Friend Zone extension also adds an additional Tab to the Character Sheet
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January 22nd, 2024, 17:49 #12-MrDDT
Discord @mrddt
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Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
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January 22nd, 2024, 18:33 #13
- Join Date
- Jun 2020
- Posts
- 12
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January 23rd, 2024, 19:39 #14
Friendly Fire Extension
I really like this one. I would not mind a toggle setting with the option that it displays ALL targets about to be dealt damage whether friendly or enemy.
Something like Friendly: All: OffLast edited by Tooting Dog; January 23rd, 2024 at 19:47.
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January 24th, 2024, 02:49 #15
- Join Date
- Oct 2011
- Posts
- 137
SO you mean even if you havent targeted any friendly, it would still pop up showing you which NPCs you were about to damage?
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January 24th, 2024, 23:12 #16
Exactly.
I've never had a game where players only accidentally target friendlies and never accidentally target enemies. If some groups think this slows things down, there could be a toggle for it to work between only friendlies or all.
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January 25th, 2024, 00:22 #17
- Join Date
- Oct 2011
- Posts
- 137
seems like a reasonable enhancement. I'll add it on my back log. If you have other ideas now or in future, feel free to add them yourself as well.
https://bit.ly/MNMRequest
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January 25th, 2024, 19:17 #18
- Join Date
- Jul 2020
- Posts
- 77
Hey peep. Minor nit. Automatic Actions Upgrade shows up in other incompatible rulesets.
!
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January 28th, 2024, 19:03 #19
Okay, I'm running into some errors/issues with the following modules, running on MACOS
MNM Automatic Actions Upgrade v1
Whenever I equip an item in the inventory, I get "s'No Matching Power Found' outputted to the chat window.
This could include magic items to mundane items (like a simple ring), and I always get this output.
MNM Module UI
From the Campaign Setup window, when I navigate to the DATA MODULES, a console window pops up with multiple errors "window: Control (*various*) anchoring to an undefined control (contentanchor) in windowclass (setup_step2)"
When this happens, the option to load/unload modules does not appear, and I can only do that from the MODULES window in the Sidebar.
I have attached a link to the campaign logs I generated for this error.
FGU_Logs
Finally, this is minor, but from the MAD NOMAD CORE window, you have a column that shows when the modules were last updated, but several of the modules are showing "Date Error". The modules showing this are:
MNM Automatic Actions Upgrade
MNM Interactive Portraits Upgrade
MNM Party Combat Stats Upgrade
MNM Coin Manager Upgrade
Otherwise, everything else seems to be rocking.
I do wish that the effect to change STR also affected Encumbrance, which yours used to do, but with your shift to not modifying the default numbers, it does not.
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January 28th, 2024, 20:46 #20
Character Sheet Enhancements:
I would personally prefer that effects as listed as Visible to GM Only in the CT do not show up on the Character Sheet under the heading Current Effects.
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