Thread: Custom Armor - Help
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September 22nd, 2023, 07:50 #1
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- Nov 2016
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Custom Armor - Help
I'm trying to create a number of custom armor pieces that I can give to my players upon completing certain quests, however I am struggling on how to even create custom armor.
I understand where to go to start the process, but it seems really limited for what I can actually do with the piece of armor. For example, I am wanting to create a piece of armor called Helm of the Pack, which is a helmet created using the pelt of a wolf. I would like the wearer, as an action, to have the ability to cast a spell (either custom or in one of the books). Is this even possible or will the buffs from the spell needed to be added manually either by myself, the DM, or one of my players.
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September 22nd, 2023, 12:29 #2
Items themselves don't contain spells. However, you can use the PC Feature Automation to add a spellclass (if you want to put it in a specific spell class) and spell to the PC actions tab when the item is added to the PC's inventory.
See the PC Feature Automation in the Pathfinder 2 section of the FG Wiki here: https://fantasygroundsunity.atlassia...nder+2+Ruleset Use "spellclass" and "spell".
If the spell changes, then I'd just handle it manually in a custom spellclass in the Actions tab, adding/removing the spells as needed.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 27th, 2023, 01:33 #3
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- Oct 2020
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Which game system?
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September 27th, 2023, 10:22 #4Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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