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  1. #1

    Damage Bonus Not Adding Correctly

    I'm not sure if it always worked this way and I just never noticed, but doing "DMG: 1d8+4" as an effect only adds 1d8 damage. I have to do "DMG: 1d8; DMG: 4".

    Also, effects do not seem to recognize "spirit" as a valid damage type, but weapons do. I assume that's just remaster stuff that hasn't been added yet but you might get some more questions about it because both of the playtest classes use spirit damage.

  2. #2
    Trenloe's Avatar
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    Quote Originally Posted by MaxAstro View Post
    I'm not sure if it always worked this way and I just never noticed, but doing "DMG: 1d8+4" as an effect only adds 1d8 damage. I have to do "DMG: 1d8; DMG: 4".
    This works fine for me.



    Quote Originally Posted by MaxAstro View Post
    Also, effects do not seem to recognize "spirit" as a valid damage type, but weapons do. I assume that's just remaster stuff that hasn't been added yet but you might get some more questions about it because both of the playtest classes use spirit damage.
    Weapons don't check for valid damage types. But the Effect code does, so that the filter for damage types work correctly (i.e. identifies damage types in the effect descriptors). We haven't done anything specific to the remaster project in the ruleset at this time.
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  3. #3
    After testing it again today the damage bonus is working for me, too. I suspect either I had a typo or I confused myself because I was also trying to figure out why spirit damage wasn't working at the same time. Sorry for the false report!

  4. #4
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    No worries.

    I'm had to release a hotfix today for some stack overflow errors in the Items data list. I squeezed in adding "spirit" as a basic damage type - so effects will work with that (after the hotfix R19b4 is pushed to live). I haven't done any coding at this time for the specific remastered functionality of "spirit" damage.
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  5. #5
    Dang, if I'd realized you were going to do that I would have mentioned vitality and void damage in the same breath.

    The specific functionality isn't that hard to handle manually, just being able to put it on effects is really nice.

  6. #6
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    Quote Originally Posted by MaxAstro View Post
    Dang, if I'd realized you were going to do that I would have mentioned vitality and void damage in the same breath.
    They've been in the ruleset since Rage of Elements was released.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  7. #7
    That's what I get for not testing before I open my mouth. Thanks, Trenloe.

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