DICE PACKS BUNDLE
Page 2 of 2 First 12
  1. #11
    Quote Originally Posted by Griogre View Post
    You also need to make sure your players don't update either, since if there is a large change, and they update they won't be able to connect to you or will have errors.
    This is the hardest thing in my experience. I know there's a large update in the pipes and I try to tell my players not to update - but one does and then we all effectively have to. Still, as Silent has said, I've never once had a huge issue that stopped play because an ext stopped working.
    Games Running:
    WePF Second Darkness (Pathfinder 1e)
    Raven's Purge - Saturdays (Forbidden Lands)
    SavageWorlds Sci-Fi Sundays (SWADE)
    Savage Worlds Gameday Thursdays (SWADE)

  2. #12

    Join Date
    Mar 2006
    Location
    Arkansas
    Posts
    7,410
    That has been my experience as well. That's why I don't worry about it, but if you have a special game session where people are taking time off or something just to play it, it really can mess up the experience. I played a long time without extensions and while I do use them now, worst case I'll just turn them off if they seem broken.

  3. #13
    Morenu's Avatar
    Join Date
    Mar 2020
    Location
    Pennsylvania, USA
    Posts
    552
    I play PF1e and use a lot of extensions (30+) and 1 in particular is key to several others and the way our characters are built. so our players know not to update unless told via the discord chat. we got burned once and since then I tend to give it a week to make sure our 6-7 major extensions are unaffected. If you play with very few mods I would think you are fine. but I would honestly suggest that you make the habit of players updating at the end of the session on Tuesday instead of the beginning. that way you are no more than a week old and it gives a week for any bugs to get sorted.
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance. Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  4. #14
    This works best with communication, but assuming that players only play in one session. This has come up where as the GM requested not to update until after our session. Well, a couple of our players were in other games with different GMs and the same rule set, so that happens...
    FGA Founder
    FGU teacher and student!
    Ultimate License Holder
    Discord Alias: Laerun#6969

    https://www.fantasygroundsacademy.com

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in