Thread: Kineticist Impulses
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September 19th, 2023, 03:08 #1
Kineticist Impulses
Do these only exist in the individual class feature/feat descriptions?
I was kinda expecting to find them as spells but no dice.
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September 20th, 2023, 09:06 #2
Spells will only include entries that Paizo specifically list as spells. The kineticist is quite a departure from the norm for a magically related class, and Paizo say that impulses aren't spells: "Impulses are magical, and though they aren’t spells..."
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September 20th, 2023, 16:08 #3
I am aware they aren't spells, I just wondered if they might have been put in the spells list to provide some automation for their effects.
Since they weren't, I'm assuming Kineticist impulses aren't going to get any automation until the project to automate all the activities reaches Rage of Elements?
On a semi-related note, is it also fair to assume that vitality and void damage won't be officially supported until the Remaster stuff is available? I know Rage of Elements is in a weird place where it is pre-Remaster but includes some Remaster rules.
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September 20th, 2023, 16:24 #4Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 24th, 2023, 21:58 #5
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If we are insisting not to add them to spells, even though we as players have been doing that for ages since that has been the only place to do these sort of checks and actions, then is there a reason no automation was done for Kineticist Impulses in the activities ? Since they are actions added by feats they should be programmed in there right?
Instead it feels like I paid a good portion of money to get a bunch of text copied from the PDF and a little bit of basic class leveling things that are full of errors.Last edited by Mysteran; September 24th, 2023 at 22:02.
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September 25th, 2023, 00:36 #6
I'd second that it would be nice to see impulses automated somewhere, at least.
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September 25th, 2023, 14:43 #7
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I bought Rage of Elements purely so I wouldn't have to automate the kineticist class myself. If I had known it wasn't fully (or even mostly!) automated, I wouldn't have bothered.
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September 26th, 2023, 10:17 #8
I'll reach out to the dev for this product. When this was being developed the R19 activities weren't available, so that now gives us more options. I'll ask the dev to consider the best way forward.
If there are specific errors, not missing automation, please raise those in the Generic DLC issues thread.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 3rd, 2023, 19:52 #9
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- Feb 2017
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In the meantime, how is everyone automating Elemental Blast? I can't figure out how to get the attack bonus right when inputting it as an Activity. I think I can get it working right when I add it as a Weapon on the Actions tab, though.
EDIT: Here is what I did:
I created a Weapon on the Actions tab for my melee elemental blast, and another for my ranged elemental blast (so I can put my range increment for my ranged and my STR Mod damage for melee). I manually set the dice/heighten damage based on my level.
I created an Elemental Blast Activity and gave it two Effects (both apply to Self):
1. DMGBASETYPE if I want to switch to the blast's other damage type
2. DMG: [CON] if I am using two actions to cast it.Last edited by mwfantasygrounds; November 3rd, 2023 at 20:10.
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November 5th, 2023, 18:15 #10
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Did the automation get added to it now that the remaster is out in the wild?
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