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  1. #1

    Star Wars/Genesys Modules

    Hey all,

    So I have the Star Wars and Genesys modules from Forge and I went through and added all the descriptions for skills, talents, NPC's and all that. But when my players connect, they cannot see any of the material I put in there. Is there a way around this? I want them to be able to access that reference material. Thank you everyone!

  2. #2
    If it's campaign content you would have to share it. The best process is to setup a separate campaign as a development campaign and export it out into a module. Clicking the player module radio will make it available for players to load within FG. I'm not sure the extent of the forge system you are using, but with most commercial systems that is the general way to make vast content available to players.
    Dominic Morta
    Ruleset Developer
    Smiteworks

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  3. #3
    Hmm... Maybe I didn't do the player module portion when I exported the modules. I'll have to look at that. Thank you!

  4. #4
    Even if you didn't, you can drag the green check mark on the module activation window to the module in question on your end to make it available as well.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

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    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

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  5. #5
    They have access to the modules, they just don't seem to have access to what I added to them.

  6. #6
    LordEntrails's Avatar
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    Did you re-update via export the modules each time you updated them? I've noticed a few times that my modules do not update when I do that, and I have to move/delete the existing module and then export. See if the module date and size update when you re-export, if not, try that.

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  7. #7
    yeah I did that. It didn't work

  8. #8
    I would suggest reaching out to the creator of the ruleset and relay this information. They might be able to shed more light on the issues you are facing. When data is exported and made available for players it should make those records available.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #9
    Trenloe's Avatar
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    Quote Originally Posted by ransolot View Post
    They have access to the modules, they just don't seem to have access to what I added to them.
    If the players are using the modules from the Forge then they won't see your changes - as the changes are specific to the records in your campaign, not in the overall module.

    If you edit the module record within a campaign and then export to another module, the edited record is not exported - as you can't export data that is already in a module. If you're creating your own module, have you copied the entries into the campaign before you edit them? Make sure the entries are in the campaign database, then you can edit the campaign records and export to a new module.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  10. #10
    Trenloe! Long time no talk to man. So what I did is I used the base modules for Genesys and then added all the material from there (skill descriptions, talent descriptions and so on), exported them and then started a new campaign and on my end, I can see everything. My players can't though. But what's interesting that I just learned is that if I drop items or talents onto their sheets, they can see the descriptions. But if I delete a skill from their sheet and then drag that same skill back onto their sheet, it goes back to the base of "see genesys core rulebook blah blah"

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